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[ot]Magnamund - Lone Wolf Series
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<blockquote data-quote="kenjib" data-source="post: 183688" data-attributes="member: 530"><p>Someone mentioned the Buffy effect earlier. I think that is a serious consideration to keep in mind. For example, the above class is really great and captures the spirit of the Kai Warrior, but it is really much more powerful than the other core classes. In the books, the Kai Warrior is superior to other warriors. That's true. However, I think in a game it needs to be balanced with the other classes just for playability.</p><p></p><p>First I'd drop it to d8 hit points. Then I'd give it a medium BaB progression (like a monk or rogue). That might be enough to balance it out. As it is now there's not much reason to play any of the other fighter type classes. A game with this ruleset would never have any normal fighters, which I think would detract from the diversity and as a result the quality of the game.</p><p></p><p>Balancing seems tricky since the quality of powers gained at levels 11-20 are dramatically more powerful than those gained at 1-10. So, if you get one half of the class balanced, the other half gets out of whack.</p><p></p><p>Real nice job so far though.</p></blockquote><p></p>
[QUOTE="kenjib, post: 183688, member: 530"] Someone mentioned the Buffy effect earlier. I think that is a serious consideration to keep in mind. For example, the above class is really great and captures the spirit of the Kai Warrior, but it is really much more powerful than the other core classes. In the books, the Kai Warrior is superior to other warriors. That's true. However, I think in a game it needs to be balanced with the other classes just for playability. First I'd drop it to d8 hit points. Then I'd give it a medium BaB progression (like a monk or rogue). That might be enough to balance it out. As it is now there's not much reason to play any of the other fighter type classes. A game with this ruleset would never have any normal fighters, which I think would detract from the diversity and as a result the quality of the game. Balancing seems tricky since the quality of powers gained at levels 11-20 are dramatically more powerful than those gained at 1-10. So, if you get one half of the class balanced, the other half gets out of whack. Real nice job so far though. [/QUOTE]
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[ot]Magnamund - Lone Wolf Series
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