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[ot]Magnamund - Lone Wolf Series
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<blockquote data-quote="Skarnkai" data-source="post: 194645" data-attributes="member: 163"><p>Wow I can't believe I missed this thread.... good thing I have net access again..</p><p></p><p>I have actually run Magnamund a few times as a D&D game... was pretty fun..</p><p></p><p>Anyways from what I know about Kai lords is that in Joe's own game they were Rangers with psionic powers... (A very rare combination in 1e).</p><p></p><p>I would make a Kai Lord Base Class and then PrCs for Master/Grandmaster sets.</p><p></p><p>Basic Ideas:</p><p></p><p>BAB/Saves/Hit Points As Monk</p><p>Skills Int+2</p><p>Skill List: Not sure.... monk? with a few others like heal knowledge (nature). (Don't have a book in front of me so no idea)</p><p></p><p>As each level 1-10 gain one Kai discipline</p><p></p><p>Weaponskill = Weapon Focus in one weapon.</p><p>Healing = Fast Healing 1/10 (as in 1 point 10 Minutes or 100 Combat rounds.... unless you think it should be faster). Paladin Lay on Hands.</p><p>Hunting = +3 to Hunting, Either a + to reflex saves or maybe Evasion/Uncanny Dodge</p><p>Camouflage = +3 to Hide, maybe to move silent as well?</p><p>Animal Kinship = +3 to handle animal, + to Ride, Ability to speak with semi-sentient animals, or guess intentions of others with a Handle Animal roll..</p><p>Tracking = easy.. track feat</p><p>Mind over matter = PP as a Psychic Warrior of 1/2 level. access to a low Telekinesis power (In 2e it was up to Kai level/2 pounds as the psionic power)</p><p>Sixth Sense = Detect Evil as Paladin, Alertness</p><p>Mindshield = Mental Defense Mode</p><p>Mindblast = Ego Whip, or a penalty to opponent's combat rolls if a Will save is failed.</p><p></p><p>After level 10 a Kai lord may advance to Kai Master if he is deemed worthy or talented enough. if not he gains 1 warrior feat every 2 levels.</p><p>Just some thoughts...</p></blockquote><p></p>
[QUOTE="Skarnkai, post: 194645, member: 163"] Wow I can't believe I missed this thread.... good thing I have net access again.. I have actually run Magnamund a few times as a D&D game... was pretty fun.. Anyways from what I know about Kai lords is that in Joe's own game they were Rangers with psionic powers... (A very rare combination in 1e). I would make a Kai Lord Base Class and then PrCs for Master/Grandmaster sets. Basic Ideas: BAB/Saves/Hit Points As Monk Skills Int+2 Skill List: Not sure.... monk? with a few others like heal knowledge (nature). (Don't have a book in front of me so no idea) As each level 1-10 gain one Kai discipline Weaponskill = Weapon Focus in one weapon. Healing = Fast Healing 1/10 (as in 1 point 10 Minutes or 100 Combat rounds.... unless you think it should be faster). Paladin Lay on Hands. Hunting = +3 to Hunting, Either a + to reflex saves or maybe Evasion/Uncanny Dodge Camouflage = +3 to Hide, maybe to move silent as well? Animal Kinship = +3 to handle animal, + to Ride, Ability to speak with semi-sentient animals, or guess intentions of others with a Handle Animal roll.. Tracking = easy.. track feat Mind over matter = PP as a Psychic Warrior of 1/2 level. access to a low Telekinesis power (In 2e it was up to Kai level/2 pounds as the psionic power) Sixth Sense = Detect Evil as Paladin, Alertness Mindshield = Mental Defense Mode Mindblast = Ego Whip, or a penalty to opponent's combat rolls if a Will save is failed. After level 10 a Kai lord may advance to Kai Master if he is deemed worthy or talented enough. if not he gains 1 warrior feat every 2 levels. Just some thoughts... [/QUOTE]
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