Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[ot] Mars colonization
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Agnostic Paladin" data-source="post: 477722" data-attributes="member: 575"><p>Tethers aren't elevators. Although, they are still cool.</p><p></p><p>Vulnerable to terrorists? I suppose. So are airports and Canaveral.</p><p></p><p>Jürgen, diverting asteroids might be feasable right now if we knew it was coming decades in advance so we could design and build a ship to get us to it early enough, but as it stands, comets (which are the real dangerous planet killers) are poorly understood. They also tend to be moving faster, making getting to one early enough to divert (or blow apart if they really are loose iceballs) even harder. Most plausible defense ideas are basically ways to divert threats enough to make them miss, and I still think I'd feel safer if we weren't all living on the same target.</p><p></p><p>Wulf, I don't see what altruism has to do with anything. The altruists are the ones who want to us to concern ourselves with helping every human on earth to live comfortably before we waste resources on exploration and research. Going to Mars can be as much about greed and other base motivations as you feel things ought to be. All it'll take is some company deciding that they can make absolute <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />loads of money in the long term if they're willing to invest unprecedented levels of money in devloping the infrastructure to make regular travel and material hauling possible. There are people (like me) who'd go to Mars just because it's there. These are the same sort of people who'd start long-term terraforming projects knowing they'd never see the end results. People like that who have money are liable to spend that money to hire others and create foundations who's mandate is to continue long-term terraforming projects.</p><p></p><p>Rome wasn't built in a day, but no one said 'well, let's just not bother then.'</p></blockquote><p></p>
[QUOTE="Agnostic Paladin, post: 477722, member: 575"] Tethers aren't elevators. Although, they are still cool. Vulnerable to terrorists? I suppose. So are airports and Canaveral. Jürgen, diverting asteroids might be feasable right now if we knew it was coming decades in advance so we could design and build a ship to get us to it early enough, but as it stands, comets (which are the real dangerous planet killers) are poorly understood. They also tend to be moving faster, making getting to one early enough to divert (or blow apart if they really are loose iceballs) even harder. Most plausible defense ideas are basically ways to divert threats enough to make them miss, and I still think I'd feel safer if we weren't all living on the same target. Wulf, I don't see what altruism has to do with anything. The altruists are the ones who want to us to concern ourselves with helping every human on earth to live comfortably before we waste resources on exploration and research. Going to Mars can be as much about greed and other base motivations as you feel things ought to be. All it'll take is some company deciding that they can make absolute :):):):)loads of money in the long term if they're willing to invest unprecedented levels of money in devloping the infrastructure to make regular travel and material hauling possible. There are people (like me) who'd go to Mars just because it's there. These are the same sort of people who'd start long-term terraforming projects knowing they'd never see the end results. People like that who have money are liable to spend that money to hire others and create foundations who's mandate is to continue long-term terraforming projects. Rome wasn't built in a day, but no one said 'well, let's just not bother then.' [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[ot] Mars colonization
Top