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[OT] Medieval Special Ops
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<blockquote data-quote="ColonelHardisson" data-source="post: 106804" data-attributes="member: 363"><p>I guess I have no problem with "commando" or "special ops" or other modern terms and concepts being used in regards to D&D. This is because I don't see D&D as being a reflection of Medieval Europe. Sure, I know that many have this perception, but I honestly never thought of it that way, until years after I started playing. I always had a vague notion that the world of D&D would be quite modern in a number of ways, due to the presence of magic. For example, I just don't see feudalism and chivalry surviving intact, as we know them in history, in a world where spellcasters would really have power. At the least, magocracies and theocracies would become as prominent as feudalism, and the effecst on a society where magic was fairly commomplace would be profound, most likely resulting in a form of government and society far different than that found in medieval western Europe. In my own take on it, things would be quite modern in a political sense in such a world, because a long tradition of magic (that actually works, just to be clear) would end up providing many with access to items and services analogous, in a sense, to what we find in modern society (long range communication, labor saving devices, etc.). The equivalent of the late 19th century technology-wise (except tech is magic), and a spectrum of poltical practices, from feudalism (in some areas) to modern republics and democracies. </p><p></p><p>Sorry for the ramble.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 106804, member: 363"] I guess I have no problem with "commando" or "special ops" or other modern terms and concepts being used in regards to D&D. This is because I don't see D&D as being a reflection of Medieval Europe. Sure, I know that many have this perception, but I honestly never thought of it that way, until years after I started playing. I always had a vague notion that the world of D&D would be quite modern in a number of ways, due to the presence of magic. For example, I just don't see feudalism and chivalry surviving intact, as we know them in history, in a world where spellcasters would really have power. At the least, magocracies and theocracies would become as prominent as feudalism, and the effecst on a society where magic was fairly commomplace would be profound, most likely resulting in a form of government and society far different than that found in medieval western Europe. In my own take on it, things would be quite modern in a political sense in such a world, because a long tradition of magic (that actually works, just to be clear) would end up providing many with access to items and services analogous, in a sense, to what we find in modern society (long range communication, labor saving devices, etc.). The equivalent of the late 19th century technology-wise (except tech is magic), and a spectrum of poltical practices, from feudalism (in some areas) to modern republics and democracies. Sorry for the ramble. [/QUOTE]
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