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OT: Shadowrun 4E announced
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<blockquote data-quote="Ottergame" data-source="post: 2099196" data-attributes="member: 9326"><p>Hehe, that's not all. In Shadowrun, abilties take a much different roll then in D20. Strength in SR doesn't tell you just how hard you hit someone, it tells you how high your melee skills can be. It would be like saying that a fighter with a strength of 14 in D&D would have a capped BAB of 14, while a strength 28 ogre could have up to a +28 BAB.</p><p></p><p>Also, SR skills are rolled with varying number of d6s. This drasticaly changes the skill resolution mechanic. Someone with Pistols 3 would roll 3d6. That gives a range of 3-18, with the bell curve making the average roll 10 or 11. In d20, every number has an equal 5% chance of coming up. 1 is as likely as 10, and is as likely as 20. This means that you're just as likely to have a phenomical success as you are to have a disaterious failure, if you apply a system with varying degrees of success and failure, like in Shadowrun.</p><p></p><p>Someone swinging a sword in D&D always has a 5% chance of missing, and a 5% chance of hitting no matter what the defenses of the target is. In Shadowrun, that changes wildly on what the skill is of the person swinging the sword. Someone with a 1d6 skill always has a 1 in 6 chance of utterly failing. If they are trying to hit a target number of 10, though, they have a much, much less chance then that of hitting. They would have to roll a 6, and then roll a 4 or better on the die.</p><p></p><p>If I was better at math, I could crunch some numbers. But basically it comes to the point that in d20, you can always have a guranteed success at a task. A rogue with a +35 to hide is never going to be seen, even if he's unlucky enough to roll a 1. In d20, skills never fail on a 1. A rogue with a +1 to detect traps is never going to find that 23 DC trap, no matter how hard he tries. In SR, a person with a Computer skill of 10 gets 10d6, but they very well might miss that TN 12 roll they need. On the flip side, someone with Computer 1 might luck out and manage to hit that 12, and get the task done.</p><p></p><p>Again, it boils down to the point that if you change d20 into something that can pull SR off right, you've changed d20 into SR's native system.</p><p></p><p>I'll say it again, there's just some things d20 cannot do, and this is one of them.</p></blockquote><p></p>
[QUOTE="Ottergame, post: 2099196, member: 9326"] Hehe, that's not all. In Shadowrun, abilties take a much different roll then in D20. Strength in SR doesn't tell you just how hard you hit someone, it tells you how high your melee skills can be. It would be like saying that a fighter with a strength of 14 in D&D would have a capped BAB of 14, while a strength 28 ogre could have up to a +28 BAB. Also, SR skills are rolled with varying number of d6s. This drasticaly changes the skill resolution mechanic. Someone with Pistols 3 would roll 3d6. That gives a range of 3-18, with the bell curve making the average roll 10 or 11. In d20, every number has an equal 5% chance of coming up. 1 is as likely as 10, and is as likely as 20. This means that you're just as likely to have a phenomical success as you are to have a disaterious failure, if you apply a system with varying degrees of success and failure, like in Shadowrun. Someone swinging a sword in D&D always has a 5% chance of missing, and a 5% chance of hitting no matter what the defenses of the target is. In Shadowrun, that changes wildly on what the skill is of the person swinging the sword. Someone with a 1d6 skill always has a 1 in 6 chance of utterly failing. If they are trying to hit a target number of 10, though, they have a much, much less chance then that of hitting. They would have to roll a 6, and then roll a 4 or better on the die. If I was better at math, I could crunch some numbers. But basically it comes to the point that in d20, you can always have a guranteed success at a task. A rogue with a +35 to hide is never going to be seen, even if he's unlucky enough to roll a 1. In d20, skills never fail on a 1. A rogue with a +1 to detect traps is never going to find that 23 DC trap, no matter how hard he tries. In SR, a person with a Computer skill of 10 gets 10d6, but they very well might miss that TN 12 roll they need. On the flip side, someone with Computer 1 might luck out and manage to hit that 12, and get the task done. Again, it boils down to the point that if you change d20 into something that can pull SR off right, you've changed d20 into SR's native system. I'll say it again, there's just some things d20 cannot do, and this is one of them. [/QUOTE]
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