Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viktyr Gehrig" data-source="post: 2099357" data-attributes="member: 9249"><p>I'm not talking about the incompatibility of magic and cyberware; I think d20 could handle that at least as well as Shadowrun 3e does.</p><p></p><p> I'm talking about how to control the balance of how magic and cyberware work, individually. I imagine we could easily set up spell Force as a kind of augmentable spontaneous caster; however, how do we simulate Drain without making Mages either unstoppable magical artillery batteries or one-hit wonders with a case of the vapors? How do we reflect the ability of better-trained, more powerful Mages to resist Drain?</p><p></p><p> How do we model Initiation, and how do we differentiate it from simply improving whatever governs your Sorcery skill? (I'd imagine this would be a function of class level-- but how?) </p><p></p><p> For cyberware, how would we model the awesome power of Move-by-Wire 4 without making it game-shattering? Reaction speed and reflexes are <strong>the</strong> determining factor of power for combat characters in Shadowrun. How do we reflect that in a d20 version? (Or would you call this a bug of the Shadowrun system and have other factors reign supreme?)</p><p></p><p>[preemptive edit]I just posted a whole screed about Shadowrun economics and why a 'runner would keep going after scraping enough cred to outfit themselves as a person of mass destruction... and then I realized that I wasn't ranting about a system problem at all. Now, I'm going to have to figure out the answer to that no matter what system they use.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2099357, member: 9249"] I'm not talking about the incompatibility of magic and cyberware; I think d20 could handle that at least as well as Shadowrun 3e does. I'm talking about how to control the balance of how magic and cyberware work, individually. I imagine we could easily set up spell Force as a kind of augmentable spontaneous caster; however, how do we simulate Drain without making Mages either unstoppable magical artillery batteries or one-hit wonders with a case of the vapors? How do we reflect the ability of better-trained, more powerful Mages to resist Drain? How do we model Initiation, and how do we differentiate it from simply improving whatever governs your Sorcery skill? (I'd imagine this would be a function of class level-- but how?) For cyberware, how would we model the awesome power of Move-by-Wire 4 without making it game-shattering? Reaction speed and reflexes are [b]the[/b] determining factor of power for combat characters in Shadowrun. How do we reflect that in a d20 version? (Or would you call this a bug of the Shadowrun system and have other factors reign supreme?) [preemptive edit]I just posted a whole screed about Shadowrun economics and why a 'runner would keep going after scraping enough cred to outfit themselves as a person of mass destruction... and then I realized that I wasn't ranting about a system problem at all. Now, I'm going to have to figure out the answer to that no matter what system they use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
Top