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OT: Shadowrun 4E announced
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<blockquote data-quote="Felon" data-source="post: 2099452" data-attributes="member: 8158"><p>I'm trying to think of a way to get my point to sink in. Perhaps an example would help. Everything you just said also applied to the original Star Wars RPG. Its system was just as different from d20 as SR was. You didn't have classes, just a bunch of sample archetypes. "Imperial senator", "smuggler", "alien student of the force"....just words. No levels either, just skills that improved through usage. So obviously there was no way it could work in d20 without kludging some classless, level-less system, right? I mean, c'mon, Princess Lea and R2-D2 as characer classes? How absurd! </p><p></p><p>And the differences ran much deeper than that. You rolled a bunch of d6's. You had some special mechanic for critical hits and armor didn't work anything like armor class. Oh, and no hit points either. It was so und20ish that shoehorning d20 so that it could become that system would be a pointless exercise.</p><p></p><p>Which is why they didn't do that. They scrapped the system and adapted d20 to the setting. And did folks complain that d20 Star Wars would lose all of its flavor and become unplayable? Sure they did. But there are a few people playing d20 Star Wars all the same, aren't therre?</p><p></p><p>Now before anyone jumps in and points out that Star Wars was a setting that existed prior to any game system, let me explain that that's the purpose of me using it as an example. You can easily separate Star Wars' setting from its original system because there's a pretty clear chicken-egg timeline. With SR, setting and system came out together, but that doesn't make those two elements utterly dependent upon the other any moreso than with SW, it just makes the division between the two harder for folks to distinguish.</p></blockquote><p></p>
[QUOTE="Felon, post: 2099452, member: 8158"] I'm trying to think of a way to get my point to sink in. Perhaps an example would help. Everything you just said also applied to the original Star Wars RPG. Its system was just as different from d20 as SR was. You didn't have classes, just a bunch of sample archetypes. "Imperial senator", "smuggler", "alien student of the force"....just words. No levels either, just skills that improved through usage. So obviously there was no way it could work in d20 without kludging some classless, level-less system, right? I mean, c'mon, Princess Lea and R2-D2 as characer classes? How absurd! And the differences ran much deeper than that. You rolled a bunch of d6's. You had some special mechanic for critical hits and armor didn't work anything like armor class. Oh, and no hit points either. It was so und20ish that shoehorning d20 so that it could become that system would be a pointless exercise. Which is why they didn't do that. They scrapped the system and adapted d20 to the setting. And did folks complain that d20 Star Wars would lose all of its flavor and become unplayable? Sure they did. But there are a few people playing d20 Star Wars all the same, aren't therre? Now before anyone jumps in and points out that Star Wars was a setting that existed prior to any game system, let me explain that that's the purpose of me using it as an example. You can easily separate Star Wars' setting from its original system because there's a pretty clear chicken-egg timeline. With SR, setting and system came out together, but that doesn't make those two elements utterly dependent upon the other any moreso than with SW, it just makes the division between the two harder for folks to distinguish. [/QUOTE]
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