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D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Vocenoctum" data-source="post: 2100207" data-attributes="member: 2477"><p>Re: Shadowrund20, I think the main thing would be the ability to cast magic all day long without a problem if you play your dice right, but I think Grim Tales might even handle that, so can't say.</p><p></p><p>If Shadowrun as a setting can't exist outside of the Legion of D6's, then it's not much of a setting. I think weapon lethality would be improved under just about every other setting made, but D20 & BRP (CoC) have too wide of a success curve for me. (Below say, 5th level, the D20 roll is more important than your skill rank, in BRP, a super genius might have 85% in a skill and that means he still fails 15% of the time vs SR, where tasks are more likely to succede, but degree of success is different.)</p><p></p><p>Re: Shadowrun 4.</p><p>I think it's a horrible mistake myself, but then I've made no secret that I consider FanPro's handling of the SR setting to be bad in general. The setting has died for me, and advancing it 5 years to totally change more stuff makes it worse in my eyes.</p><p></p><p>But that aside, lets talk History. When SR3 came out, they then updated all the supplemental rulebooks. Setting books were pushed to the side, and a huge black hole of product followed for several years. FanPro has been worse than FASA about release dates.</p><p></p><p>So, while it's true it's been some years since SR3, it hasn't been that many products. We're now looking at revised books for the new system that have only just finished coming out.</p><p></p><p>I left SR after the horrible book that was Shadows of Europe, and nothing in the SR4 blurb looks to draw me back in.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 2100207, member: 2477"] Re: Shadowrund20, I think the main thing would be the ability to cast magic all day long without a problem if you play your dice right, but I think Grim Tales might even handle that, so can't say. If Shadowrun as a setting can't exist outside of the Legion of D6's, then it's not much of a setting. I think weapon lethality would be improved under just about every other setting made, but D20 & BRP (CoC) have too wide of a success curve for me. (Below say, 5th level, the D20 roll is more important than your skill rank, in BRP, a super genius might have 85% in a skill and that means he still fails 15% of the time vs SR, where tasks are more likely to succede, but degree of success is different.) Re: Shadowrun 4. I think it's a horrible mistake myself, but then I've made no secret that I consider FanPro's handling of the SR setting to be bad in general. The setting has died for me, and advancing it 5 years to totally change more stuff makes it worse in my eyes. But that aside, lets talk History. When SR3 came out, they then updated all the supplemental rulebooks. Setting books were pushed to the side, and a huge black hole of product followed for several years. FanPro has been worse than FASA about release dates. So, while it's true it's been some years since SR3, it hasn't been that many products. We're now looking at revised books for the new system that have only just finished coming out. I left SR after the horrible book that was Shadows of Europe, and nothing in the SR4 blurb looks to draw me back in. [/QUOTE]
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OT: Shadowrun 4E announced
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