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OT: Shadowrun 4E announced
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<blockquote data-quote="kigmatzomat" data-source="post: 2100326" data-attributes="member: 9254"><p>To me, 3E was starting to get cludgy with many of the core rules having been pulled out and rewritten in the supplements (i.e. Matrix, Rigger, Companion, the SOTA guides, etc). I can live with having them condense the best mechanics written to date into a single volume over a 7-year cycle. (Compare to the 3.0->3.5 timeframe and the cost of the DMG & PHB)</p><p></p><p>SR2 was an excellent bit of work that improved gameplay immensely due to standardized staging and simplified burst rules. SR3 resolved many of the campaign-level issues where SR2 characters "maxed out" quickly (combat types needed only 3 skills to master firearms, melee weapons, and unarmed combat) and gave mages and non-wired folks a chance to get a turn before being slaughtered with the initiative tweak. </p><p></p><p>SR4 has a good chance of being a decent advancement of the system and setting and that's what I'm hoping for. Of course, every new release has a decent chance of being a steaming load of troll-poo smeared across semi-glossy paper in a poorly bound book. But hey, Kevin Siembada has to lose the will to write eventually.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2100326, member: 9254"] To me, 3E was starting to get cludgy with many of the core rules having been pulled out and rewritten in the supplements (i.e. Matrix, Rigger, Companion, the SOTA guides, etc). I can live with having them condense the best mechanics written to date into a single volume over a 7-year cycle. (Compare to the 3.0->3.5 timeframe and the cost of the DMG & PHB) SR2 was an excellent bit of work that improved gameplay immensely due to standardized staging and simplified burst rules. SR3 resolved many of the campaign-level issues where SR2 characters "maxed out" quickly (combat types needed only 3 skills to master firearms, melee weapons, and unarmed combat) and gave mages and non-wired folks a chance to get a turn before being slaughtered with the initiative tweak. SR4 has a good chance of being a decent advancement of the system and setting and that's what I'm hoping for. Of course, every new release has a decent chance of being a steaming load of troll-poo smeared across semi-glossy paper in a poorly bound book. But hey, Kevin Siembada has to lose the will to write eventually. [/QUOTE]
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