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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Kesh" data-source="post: 2102021" data-attributes="member: 1308"><p>The difficult parts of converting Shadowrun to d20 <em>without</em> changing the feel are magic, cyberware and the matrix.</p><p></p><p>Most of the rest can be done without hurting the feel too much. Magic is a bit harder, since we have to treat spells like skills, with separate points from the real skill points, and drain/damage that doesn't work anything like d20.</p><p></p><p>Cyberware can be done, but it'd be tricky to give some of the actual 'ware the same feel in d20 it has in SR, without horribly hurting game balance.</p><p></p><p>And the Matrix... well, luckily it's getting a major revamp in 4e. The Matrix has always been a mess. x.x</p><p></p><p><strong>Saeviomagy</strong>, people do understand what you're saying. They simply <em>disagree</em>. A major part of SR's feel comes from how the rules interact with the setting. If you throw out the rules entirely, and just make a d20 game with SR's setting (say, with <em>d20 Modern / Future / Arcana</em>), you get a different beast with a different feel that's supposed to be in the same world.</p><p></p><p>You can run the same stories, but it does change the feel. Just like you can make sugar cookies with icing, or sugar cookies with fruit on top. They're both sugar cookies, but they don't taste the same or have the same texture anymore.</p></blockquote><p></p>
[QUOTE="Kesh, post: 2102021, member: 1308"] The difficult parts of converting Shadowrun to d20 [i]without[/i] changing the feel are magic, cyberware and the matrix. Most of the rest can be done without hurting the feel too much. Magic is a bit harder, since we have to treat spells like skills, with separate points from the real skill points, and drain/damage that doesn't work anything like d20. Cyberware can be done, but it'd be tricky to give some of the actual 'ware the same feel in d20 it has in SR, without horribly hurting game balance. And the Matrix... well, luckily it's getting a major revamp in 4e. The Matrix has always been a mess. x.x [b]Saeviomagy[/b], people do understand what you're saying. They simply [i]disagree[/i]. A major part of SR's feel comes from how the rules interact with the setting. If you throw out the rules entirely, and just make a d20 game with SR's setting (say, with [i]d20 Modern / Future / Arcana[/i]), you get a different beast with a different feel that's supposed to be in the same world. You can run the same stories, but it does change the feel. Just like you can make sugar cookies with icing, or sugar cookies with fruit on top. They're both sugar cookies, but they don't taste the same or have the same texture anymore. [/QUOTE]
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