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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Super Girl" data-source="post: 2106697" data-attributes="member: 25964"><p>To me, the biggest draw about SR is that anyone can be good at anything, and that it is not defined by a class what a person can and cannot do. If you want a mage that is just as good with pistols as the Gun Bunny, you can be every bit as good skillwise, and if your willing to sacrifice a bit of essence you can even get the wizbang cyber gear too. If you want your Decker to be a face man, well, you can do that. The freedom of not having your concept screwed by a class system that says you have to be bad at fighting if you can do magic, or that you cannot be a hulking tough as nails combat biker & a darn good decker to boot.</p><p></p><p>I love the karma(experience) system, you can learn what you want to learn, spells, skills, raise your attributes, you can spend your karma on whatever you want, and because its a cyberpunk world that devalues human life, you can even sell your karma to mages and spirits.</p><p></p><p>Shadowrun would work fine in Mutants and Masterminds, actually, there is a game just like that going on right now in play-by-post. The problem I have with a conversion to "D20" is that people don't mean that, what they actually mean is shoe-horning it into Classes and Levels which takes the fun out of it for me. I can like the setting but if the rules are clunky or a pain to play, as classes are to me, I'd frankly rather not play it.</p></blockquote><p></p>
[QUOTE="Super Girl, post: 2106697, member: 25964"] To me, the biggest draw about SR is that anyone can be good at anything, and that it is not defined by a class what a person can and cannot do. If you want a mage that is just as good with pistols as the Gun Bunny, you can be every bit as good skillwise, and if your willing to sacrifice a bit of essence you can even get the wizbang cyber gear too. If you want your Decker to be a face man, well, you can do that. The freedom of not having your concept screwed by a class system that says you have to be bad at fighting if you can do magic, or that you cannot be a hulking tough as nails combat biker & a darn good decker to boot. I love the karma(experience) system, you can learn what you want to learn, spells, skills, raise your attributes, you can spend your karma on whatever you want, and because its a cyberpunk world that devalues human life, you can even sell your karma to mages and spirits. Shadowrun would work fine in Mutants and Masterminds, actually, there is a game just like that going on right now in play-by-post. The problem I have with a conversion to "D20" is that people don't mean that, what they actually mean is shoe-horning it into Classes and Levels which takes the fun out of it for me. I can like the setting but if the rules are clunky or a pain to play, as classes are to me, I'd frankly rather not play it. [/QUOTE]
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OT: Shadowrun 4E announced
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