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D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Thanee" data-source="post: 2110026" data-attributes="member: 478"><p>Well, I don't think it's impossible to do it (and at least the last posts from others here say the same).</p><p></p><p>I do think, that it is impossible without an extraordinary amount of rewriting, tho.</p><p>And even then it would not be "better" than what we already have. Pointless, as others have said.</p><p></p><p>Also, ripping the background from the system and putting in the d20 mechanics and a new system based around that would probably result in a rather sterile game. The SR mechanics are (almost <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) as much part of the game as the background. It's one big whole, not two seperate parts, but a d20ified version would just be two different parts glued together. At least I would see it like that.</p><p></p><p>It's similar to a game like Deadlands d20. There was really absolutely no point in doing Deadlands d20 (except hoping for money from the d20 crowd, that is - a good enough reason, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p></p><p></p><p>Something else... I keep reading about the flexibility of the d20 system.</p><p></p><p>What is "the d20 system" anyways?</p><p></p><p>If d20 is nothing but roll d20 add modifier beat DC, then d20 isn't even a system. It's just a dice roll concept. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you (not you specifically <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) want to talk about flexibility than you need a complete set of rules which immediately can be used with only minor changes if anything (i.e. something like HERO or GURPS). Nothing in that regard exists with d20 (d20 Modern/Future are the closest, I think). Sure you can take a part from here and a part from there, but in all honesty, pretty much all the d20 games are seperate game systems, based on very, very few mutual concepts. They are all rather different once you look at the details.</p><p></p><p>That's not flexibility if the "system" allows you to drop and recreate 90% of its content. Every system can do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2110026, member: 478"] Well, I don't think it's impossible to do it (and at least the last posts from others here say the same). I do think, that it is impossible without an extraordinary amount of rewriting, tho. And even then it would not be "better" than what we already have. Pointless, as others have said. Also, ripping the background from the system and putting in the d20 mechanics and a new system based around that would probably result in a rather sterile game. The SR mechanics are (almost :)) as much part of the game as the background. It's one big whole, not two seperate parts, but a d20ified version would just be two different parts glued together. At least I would see it like that. It's similar to a game like Deadlands d20. There was really absolutely no point in doing Deadlands d20 (except hoping for money from the d20 crowd, that is - a good enough reason, of course ;)). Something else... I keep reading about the flexibility of the d20 system. What is "the d20 system" anyways? If d20 is nothing but roll d20 add modifier beat DC, then d20 isn't even a system. It's just a dice roll concept. ;) If you (not you specifically ;)) want to talk about flexibility than you need a complete set of rules which immediately can be used with only minor changes if anything (i.e. something like HERO or GURPS). Nothing in that regard exists with d20 (d20 Modern/Future are the closest, I think). Sure you can take a part from here and a part from there, but in all honesty, pretty much all the d20 games are seperate game systems, based on very, very few mutual concepts. They are all rather different once you look at the details. That's not flexibility if the "system" allows you to drop and recreate 90% of its content. Every system can do that. :p Bye Thanee [/QUOTE]
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