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D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Cergorach" data-source="post: 2110174" data-attributes="member: 725"><p>Extraordinary amount of rewriting? I don't think so, the point of going D20 is using a system so that people already familiar with the D20 system can plow right in and start playing without learning a whole new system.</p><p></p><p>Basing your Base Attack Bonus on skills instead of on levels in a particular character class, might change the D20 rules, but it leaves most of the combat system alone.</p><p></p><p>Hell, explaining how skill rolls worked in Shadowrun took me a while, not to mention the fact that i had to explain it to a couple of people. My D&D players are very familiar how skill rolls work in D&D, roll a D20 add skill modifier (based on skill points and attribute modifier) if it equals or is higher then the target numer it's a success, otherwise it's a failure. You can always make the rules more complex, but the basics they know.</p><p></p><p>Imho it;s not about Shadowrun D20 being better then Shadowrun D6, it's just an alternative for folks that don't want the hassle of learning or using 'new' system.</p><p></p><p>But let's be honest, the folks that make the game have been ademant that no D20 version will ever see the light of day. So, why bother with discussing the pros and cons, no one that matters is listening. The best we can hope for is that someone will make a D20 cyberpunk/fantasy game that has a rules set that gives the 'feel' of SR...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 2110174, member: 725"] Extraordinary amount of rewriting? I don't think so, the point of going D20 is using a system so that people already familiar with the D20 system can plow right in and start playing without learning a whole new system. Basing your Base Attack Bonus on skills instead of on levels in a particular character class, might change the D20 rules, but it leaves most of the combat system alone. Hell, explaining how skill rolls worked in Shadowrun took me a while, not to mention the fact that i had to explain it to a couple of people. My D&D players are very familiar how skill rolls work in D&D, roll a D20 add skill modifier (based on skill points and attribute modifier) if it equals or is higher then the target numer it's a success, otherwise it's a failure. You can always make the rules more complex, but the basics they know. Imho it;s not about Shadowrun D20 being better then Shadowrun D6, it's just an alternative for folks that don't want the hassle of learning or using 'new' system. But let's be honest, the folks that make the game have been ademant that no D20 version will ever see the light of day. So, why bother with discussing the pros and cons, no one that matters is listening. The best we can hope for is that someone will make a D20 cyberpunk/fantasy game that has a rules set that gives the 'feel' of SR... [/QUOTE]
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OT: Shadowrun 4E announced
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