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D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Felon" data-source="post: 2110924" data-attributes="member: 8158"><p>OK, rather than saying you are talking about <em>neither</em> system nor setting, do you mean to say you're talking about <em>both</em>. What are "rules and background" if not synonymous terms for "system and setting"?</p><p></p><p></p><p></p><p>True, as has been estabilished earlier in this thread, a d20 Shadowrun would be different from what people are used to. Of course, a d20 SR would be targeted at those who <em>aren't</em> used to it. </p><p></p><p>It would take the the SR setting--its background, its major locales and personalities, and the major themes, challenges and objectives--and apply the conventions of the d20 system. Character generation and combat <em>would</em> play out differently than in the FASA/FanPro systems, and if character generation and combat represents the sum total of what SR amounts to for some players, then I guess I can see where they think that selling Shadowrun under the d20 banner is an oxymoron of sorts--as would playing any setting under anything other than its original system.</p><p></p><p></p><p></p><p>Sure, which is why subjective opinions don't merit consideration. I mean, if your attitude towards the premise of d20 SR is "what's the point?", then I kinda have to figure you realize that the point (or lack thereof) has to do with offering SR to an untapped venue of gamers, not to you personally. If you believe it would fail to appeal to a significant number of gamers, then by all means explain why. But if you believe it might sell a thousand or two copies, well, there's the point. </p><p></p><p></p><p></p><p>This is not problematic once you realize that you don't do a system conversion to try to replicate the original system with painful exactitude. Silly to try, silly to think you need to. Capture the nuances of the setting, yes, but the nuances of the mechanics, no. </p><p></p><p>The SR setting does not necessitate a single method of character generation or one particular approach to allocating monetary resources or one way of determining initiative. And indeed, d20 likely handles some of those things in a way that some gamers may find more appealing. The comments about money, with characters able to amass wealth to such a degree that there's little incentive for any sane character to continue shadowrunning after one big score, is a pretty good example. </p><p></p><p></p><p></p><p>To get you to buy a copy, that is probably the case. But again, it's important to engrain into the ol' noggin here that d20 Shadowrun isn't for people who are already perfectly content with the extant system. I dunno, maybe that's where our big disconnect is.</p><p></p><p></p><p></p><p>And I find it be a little obtuse to deny that Shadowrun borrows a lot from D&D--especially if you're trying to support that position by referencing a difference as elusive and inconsistent as "mood". Mood can be radically different between two D&D campaigns. OTOH, some GM's SR campaign might have a very similar mood to his D&D campaign, with vault-robbing, artificat-plundering, and body-looting a plenty. To each their own.</p></blockquote><p></p>
[QUOTE="Felon, post: 2110924, member: 8158"] OK, rather than saying you are talking about [I]neither[/I] system nor setting, do you mean to say you're talking about [I]both[/I]. What are "rules and background" if not synonymous terms for "system and setting"? True, as has been estabilished earlier in this thread, a d20 Shadowrun would be different from what people are used to. Of course, a d20 SR would be targeted at those who [I]aren't[/I] used to it. It would take the the SR setting--its background, its major locales and personalities, and the major themes, challenges and objectives--and apply the conventions of the d20 system. Character generation and combat [I]would[/I] play out differently than in the FASA/FanPro systems, and if character generation and combat represents the sum total of what SR amounts to for some players, then I guess I can see where they think that selling Shadowrun under the d20 banner is an oxymoron of sorts--as would playing any setting under anything other than its original system. Sure, which is why subjective opinions don't merit consideration. I mean, if your attitude towards the premise of d20 SR is "what's the point?", then I kinda have to figure you realize that the point (or lack thereof) has to do with offering SR to an untapped venue of gamers, not to you personally. If you believe it would fail to appeal to a significant number of gamers, then by all means explain why. But if you believe it might sell a thousand or two copies, well, there's the point. This is not problematic once you realize that you don't do a system conversion to try to replicate the original system with painful exactitude. Silly to try, silly to think you need to. Capture the nuances of the setting, yes, but the nuances of the mechanics, no. The SR setting does not necessitate a single method of character generation or one particular approach to allocating monetary resources or one way of determining initiative. And indeed, d20 likely handles some of those things in a way that some gamers may find more appealing. The comments about money, with characters able to amass wealth to such a degree that there's little incentive for any sane character to continue shadowrunning after one big score, is a pretty good example. To get you to buy a copy, that is probably the case. But again, it's important to engrain into the ol' noggin here that d20 Shadowrun isn't for people who are already perfectly content with the extant system. I dunno, maybe that's where our big disconnect is. And I find it be a little obtuse to deny that Shadowrun borrows a lot from D&D--especially if you're trying to support that position by referencing a difference as elusive and inconsistent as "mood". Mood can be radically different between two D&D campaigns. OTOH, some GM's SR campaign might have a very similar mood to his D&D campaign, with vault-robbing, artificat-plundering, and body-looting a plenty. To each their own. [/QUOTE]
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