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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Umbran" data-source="post: 2111172" data-attributes="member: 177"><p>I haven't seen how they plan to do it, but I am not sure I agree with you. Or, if they do lose some of their distinctiveness, it may still be to the game's benefit.</p><p></p><p>The main problem with deckers was simple - they operate off in their own little uinverse, havign little contact with the rest of the party. Working with a decker generally forced the GM to run a little side adventure for that one player's benefit. While occasionally splitting the party up can be okay, having it be the only way to do your shtick is horrid. If that's what you think makes a decker cool and distinctive, well, you are accepting his cool at the expense of the rest of the party. It isn't fair to the rest of them, unless the whole party is made of deckers.</p><p></p><p>So, if they can figure a nice way to eliminate tht particular issue and keep much of the decker's flavor, I'd be interested in hearing about it.</p><p></p><p></p><p></p><p>Oof. Bad sales pitch to give to people who already like SR the way it is. You see, you aren't really marketing to an untapped player pool, to them. To them, you're attempting to steal away potential players (and thus support) for the real SR. Splitting the potential pool of players for a small game probably leads to two smaller games that can't compete in the market, and they both die. But I digress...</p><p></p><p>The basic reason why it won't appeal to a significant number of gamers is that it (like most games not made by WotC or WW) won't even be <em>seen</em> by a significant number of gamers, much less bought, read, and adopted. Unless you get a really big publisher behind it, you simply aren't likely to get enough market visibility to win appeal. Very few games make that climb. In a market where small publishers are having troubles getting their books on the shelves, much less off them, a retread of a borderline game is not going to win points with the retailers. All in all, since there's nothing really new in your game, there's very little reason to think it will be any more appealing than the original. So, we again come to askign why we should bother.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2111172, member: 177"] I haven't seen how they plan to do it, but I am not sure I agree with you. Or, if they do lose some of their distinctiveness, it may still be to the game's benefit. The main problem with deckers was simple - they operate off in their own little uinverse, havign little contact with the rest of the party. Working with a decker generally forced the GM to run a little side adventure for that one player's benefit. While occasionally splitting the party up can be okay, having it be the only way to do your shtick is horrid. If that's what you think makes a decker cool and distinctive, well, you are accepting his cool at the expense of the rest of the party. It isn't fair to the rest of them, unless the whole party is made of deckers. So, if they can figure a nice way to eliminate tht particular issue and keep much of the decker's flavor, I'd be interested in hearing about it. Oof. Bad sales pitch to give to people who already like SR the way it is. You see, you aren't really marketing to an untapped player pool, to them. To them, you're attempting to steal away potential players (and thus support) for the real SR. Splitting the potential pool of players for a small game probably leads to two smaller games that can't compete in the market, and they both die. But I digress... The basic reason why it won't appeal to a significant number of gamers is that it (like most games not made by WotC or WW) won't even be [i]seen[/i] by a significant number of gamers, much less bought, read, and adopted. Unless you get a really big publisher behind it, you simply aren't likely to get enough market visibility to win appeal. Very few games make that climb. In a market where small publishers are having troubles getting their books on the shelves, much less off them, a retread of a borderline game is not going to win points with the retailers. All in all, since there's nothing really new in your game, there's very little reason to think it will be any more appealing than the original. So, we again come to askign why we should bother. [/QUOTE]
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