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D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Umbran" data-source="post: 2112813" data-attributes="member: 177"><p>Don't be. And if you are, don't tell us about it. Displaying your ego as part of the discussion is a good way to get people to disregard your reasoning.</p><p></p><p>You shouldn't be smug just yet, because you're missing a major issue - using the right tool for the job. D20 does a number of things very well. However, the number of changes one has to make to the base design in order to make it fit old SR behavior is long, and indicates that d20 really wasn't designed to depict the SR world. The old SR system (and hopefully the new one), being designed for the purpose of depicting SR, should be able to do a better job.</p><p></p><p>To analogize - let's say old SR is a screwdriver. The new system, hopefully, will be another form of screwdriver. They'll get the same job done, in similar ways. Even if the screws one drove won't work with the new tool, the overall experience of using the tool is very similar.</p><p></p><p>D20 is a hammer. Yes, with enough finagling and finesse you can drive a screw with a hammer. But the experience really isn't the same. If you really don't have a screwdriver around, maybe you should use the hammer, but otherwise?</p><p></p><p></p><p></p><p>As others have already noted, I'm not at all sure that's what you'd be doing. SR, in some form or another, has been around for a decade and a half. The audience, in general, has already been thoroughly exposed, and is thus not new. You're instead looking at an old audience - specifically those who liked the idea, but not the execution. You're trying for those who disliked the d6 mechanic, but managed to see the setting value through it. That's a pretty select (and therefore small) crowd.</p><p></p><p>If you really are trying for a new audience, there's no reason to do SR, specifically, because the name isn't a draw for new players. You can do another cyber-fantasy game, and play to d20's strengths in designing it, rather than try to shave the square peg to fit the round hole. And, in so doing, you can <em>completely</em> bypass all licensing issues by coming up with a rich world setting within the genre, but without any of SR's product identity. In so doing, you've now come up with a product that is far more easy to market, and therefore far more likely to reach an audience.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2112813, member: 177"] Don't be. And if you are, don't tell us about it. Displaying your ego as part of the discussion is a good way to get people to disregard your reasoning. You shouldn't be smug just yet, because you're missing a major issue - using the right tool for the job. D20 does a number of things very well. However, the number of changes one has to make to the base design in order to make it fit old SR behavior is long, and indicates that d20 really wasn't designed to depict the SR world. The old SR system (and hopefully the new one), being designed for the purpose of depicting SR, should be able to do a better job. To analogize - let's say old SR is a screwdriver. The new system, hopefully, will be another form of screwdriver. They'll get the same job done, in similar ways. Even if the screws one drove won't work with the new tool, the overall experience of using the tool is very similar. D20 is a hammer. Yes, with enough finagling and finesse you can drive a screw with a hammer. But the experience really isn't the same. If you really don't have a screwdriver around, maybe you should use the hammer, but otherwise? As others have already noted, I'm not at all sure that's what you'd be doing. SR, in some form or another, has been around for a decade and a half. The audience, in general, has already been thoroughly exposed, and is thus not new. You're instead looking at an old audience - specifically those who liked the idea, but not the execution. You're trying for those who disliked the d6 mechanic, but managed to see the setting value through it. That's a pretty select (and therefore small) crowd. If you really are trying for a new audience, there's no reason to do SR, specifically, because the name isn't a draw for new players. You can do another cyber-fantasy game, and play to d20's strengths in designing it, rather than try to shave the square peg to fit the round hole. And, in so doing, you can [i]completely[/i] bypass all licensing issues by coming up with a rich world setting within the genre, but without any of SR's product identity. In so doing, you've now come up with a product that is far more easy to market, and therefore far more likely to reach an audience. [/QUOTE]
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