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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Vocenoctum" data-source="post: 2113694" data-attributes="member: 2477"><p>Well, here's my perspective. Shadowrun has already drifted. SR3 was needed I think, and a good change, but the setting suffered while they produced Rulebooks, which took way too long to do. Every year we would have slumps where the release schedule became a pipe-dream. Another note about SR3. It wasn't because of a sales slump (like IMO, the current SR4 is), it was because Shadowrun was selling the best of any of FASA's games. They wanted to unite the system and capitalize on the popularity.</p><p></p><p>Just as SR3's final rule expansion was done, FASA closed down, and the leadership and direction of SR shifted to a new group.</p><p></p><p>The products since FanPro & the DS guys took over direction have been drifting more and more away from Shadowrun as I knew it. The game shifted quite far, but was still basically constrained by still being SR3.</p><p></p><p>SR4 is their attempt to do away with that limitation. Most of these people either don't play the game, or play the game so differently from Core that it's not really SR anymore. They are now killing the old stuff, which they deride at each turn, then putting forth their new version of the world and the system.</p><p></p><p>Hackers is the worst term. It's not an evolution of the Decker term or anything, it's just an attempt to distance SR4 from previous editions. In my (admittedly cynical) view, they will systematically destroy every thing that made Shadowrun the fun gamne it used to be.</p><p></p><p>SR is dead to me, FanPro put it in it's grave, and wasn't happy enough with alienating just us older players. Now they're coming after your games too.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 2113694, member: 2477"] Well, here's my perspective. Shadowrun has already drifted. SR3 was needed I think, and a good change, but the setting suffered while they produced Rulebooks, which took way too long to do. Every year we would have slumps where the release schedule became a pipe-dream. Another note about SR3. It wasn't because of a sales slump (like IMO, the current SR4 is), it was because Shadowrun was selling the best of any of FASA's games. They wanted to unite the system and capitalize on the popularity. Just as SR3's final rule expansion was done, FASA closed down, and the leadership and direction of SR shifted to a new group. The products since FanPro & the DS guys took over direction have been drifting more and more away from Shadowrun as I knew it. The game shifted quite far, but was still basically constrained by still being SR3. SR4 is their attempt to do away with that limitation. Most of these people either don't play the game, or play the game so differently from Core that it's not really SR anymore. They are now killing the old stuff, which they deride at each turn, then putting forth their new version of the world and the system. Hackers is the worst term. It's not an evolution of the Decker term or anything, it's just an attempt to distance SR4 from previous editions. In my (admittedly cynical) view, they will systematically destroy every thing that made Shadowrun the fun gamne it used to be. SR is dead to me, FanPro put it in it's grave, and wasn't happy enough with alienating just us older players. Now they're coming after your games too. [/QUOTE]
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OT: Shadowrun 4E announced
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