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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Henry" data-source="post: 2113720" data-attributes="member: 158"><p>Taking a note from Star Wars, ranges of success can be determined from a gradation scale - for instance, force effects that cause opponents to make higher save DCs based on the skill check result. In SR, this is indirectly modeled with bonuses from cover, smartlinks, etc. In fact, that smartlinks directly subtract 1 from EVERY TN would seem to give as much or more than a single +2 to a check, for instance. One doesn't need to hand out excessive bonuses, and no matter what bonuses are handed out, as long as a tight rein is kept on types of bonuses, you can directly control the result range you're looking for possible for players to achieve. Just as now, someone can get lucky and drop a bunch of sixes, or they can drop a 20 and get an especially good result. The biggest problem one WOULD have is that certain results are not possible, if the skill check is high enough, unless an "exploding 20" concept were created, or at least as is a common house rule, natural 20 = a 30, and a natural 1 = -10.</p></blockquote><p></p>
[QUOTE="Henry, post: 2113720, member: 158"] Taking a note from Star Wars, ranges of success can be determined from a gradation scale - for instance, force effects that cause opponents to make higher save DCs based on the skill check result. In SR, this is indirectly modeled with bonuses from cover, smartlinks, etc. In fact, that smartlinks directly subtract 1 from EVERY TN would seem to give as much or more than a single +2 to a check, for instance. One doesn't need to hand out excessive bonuses, and no matter what bonuses are handed out, as long as a tight rein is kept on types of bonuses, you can directly control the result range you're looking for possible for players to achieve. Just as now, someone can get lucky and drop a bunch of sixes, or they can drop a 20 and get an especially good result. The biggest problem one WOULD have is that certain results are not possible, if the skill check is high enough, unless an "exploding 20" concept were created, or at least as is a common house rule, natural 20 = a 30, and a natural 1 = -10. [/QUOTE]
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