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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="TwistedBishop" data-source="post: 2119817" data-attributes="member: 12503"><p>All these things are very general. I don't know if they really make SR what it is.</p><p></p><p>Deckers were a key part of the SR flavor. We had seen cyberspace hackers before, but SR coined the new name and style for them. It evolved entire communities based around them, and matrix-based plots were some of the most interesting Shadowrun metaplot developments. To make them into "technological versions of wizards", going around "casting" something like Shut Off Camera-4, seems like a horrible reconstruction. There's a line game designers and writers shouldn't cross, if it destroys what makes a concept, slightly inconvenient rules be damned. These decker issues are nothing new from the very beginning of the game, and right now a matrix run is far quicker than they were back then. And Shadowrun was FASA's biggest moneymaker of the time? How amazing that it sold, what, hundreds of thousands of books with these (apparently) awful and unplayable systems. Are astral space, metaplane quests, and drone reconnaissance next on the chopping block because they exclude some characters? How about vehicle combat rules along with the matrix ones, since they apparently want to dumb down mechanics, pandering to people who rather an entire ruleset change than be pressed to take the time and learn them.</p><p></p><p>I'm sorry, I can't see this as anything but FanPro's ham-fisted attempts to warp the game into what their tastes fancy, not what the game should be, on some pretense that these changes will bring in new players.</p><p></p><p>But *will* Shadowrun 4th Edition bring in new players? I imagine it will, the attention and hype of any new edition brings in some new players. People even bought WoD 2.0. Doesn't mean it's any good.</p></blockquote><p></p>
[QUOTE="TwistedBishop, post: 2119817, member: 12503"] All these things are very general. I don't know if they really make SR what it is. Deckers were a key part of the SR flavor. We had seen cyberspace hackers before, but SR coined the new name and style for them. It evolved entire communities based around them, and matrix-based plots were some of the most interesting Shadowrun metaplot developments. To make them into "technological versions of wizards", going around "casting" something like Shut Off Camera-4, seems like a horrible reconstruction. There's a line game designers and writers shouldn't cross, if it destroys what makes a concept, slightly inconvenient rules be damned. These decker issues are nothing new from the very beginning of the game, and right now a matrix run is far quicker than they were back then. And Shadowrun was FASA's biggest moneymaker of the time? How amazing that it sold, what, hundreds of thousands of books with these (apparently) awful and unplayable systems. Are astral space, metaplane quests, and drone reconnaissance next on the chopping block because they exclude some characters? How about vehicle combat rules along with the matrix ones, since they apparently want to dumb down mechanics, pandering to people who rather an entire ruleset change than be pressed to take the time and learn them. I'm sorry, I can't see this as anything but FanPro's ham-fisted attempts to warp the game into what their tastes fancy, not what the game should be, on some pretense that these changes will bring in new players. But *will* Shadowrun 4th Edition bring in new players? I imagine it will, the attention and hype of any new edition brings in some new players. People even bought WoD 2.0. Doesn't mean it's any good. [/QUOTE]
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OT: Shadowrun 4E announced
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