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OT: Shadowrun 4E announced
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<blockquote data-quote="Vocenoctum" data-source="post: 2123837" data-attributes="member: 2477"><p>My complaint is, they're making deckers playable, by removing them from the game?</p><p></p><p>So now, it will be easier to not have deckers in the game, because they don't exist anymore. If half the player base never used Player Deckers because they were irritating, now 100% of the player base will not use player deckers, because they're GONE!</p><p></p><p>I've heard the same arguements about Astral space. "I curb the mage astrally projecting, because it's not a group activity." Does that mean ditching astral space?</p><p></p><p>By the same token, legwork has always been a mixed bag. Youv'e got the player with 10 contacts talking and talking, while Morgan with no etiquette, 1 dead contact and 1 living contact that works at McHughs, sits there twiddling her thumbs.</p><p></p><p>You can't integrate the Shadowrun rules and streamline them, because the archetypes are incompatible. It will always be a GM balancing act of finding stuff for each character to do. That doesn't mean you give troll goalies a charisma of 8, so they can also engage in conversation when the Face does.</p><p></p><p>The main streamlining I'd have liked to see with Deckers, was using the ACIFS system from Otaku, which did away with quite a few programs. I also think Cybercombat was a bit silly, but it's one of the sacred cows of the game. Whoops, it was. I don't suppose the toaster will have Black IC loaded...</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 2123837, member: 2477"] My complaint is, they're making deckers playable, by removing them from the game? So now, it will be easier to not have deckers in the game, because they don't exist anymore. If half the player base never used Player Deckers because they were irritating, now 100% of the player base will not use player deckers, because they're GONE! I've heard the same arguements about Astral space. "I curb the mage astrally projecting, because it's not a group activity." Does that mean ditching astral space? By the same token, legwork has always been a mixed bag. Youv'e got the player with 10 contacts talking and talking, while Morgan with no etiquette, 1 dead contact and 1 living contact that works at McHughs, sits there twiddling her thumbs. You can't integrate the Shadowrun rules and streamline them, because the archetypes are incompatible. It will always be a GM balancing act of finding stuff for each character to do. That doesn't mean you give troll goalies a charisma of 8, so they can also engage in conversation when the Face does. The main streamlining I'd have liked to see with Deckers, was using the ACIFS system from Otaku, which did away with quite a few programs. I also think Cybercombat was a bit silly, but it's one of the sacred cows of the game. Whoops, it was. I don't suppose the toaster will have Black IC loaded... [/QUOTE]
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OT: Shadowrun 4E announced
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