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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Henry" data-source="post: 2125714" data-attributes="member: 158"><p>My personal non-shadowrun-playing opinions of this?</p><p></p><p>1: Riggers and Deckers unified</p><p>----A good thing. The decker rules as well as the rigging rules used to lose me totally in read-throughs- and with no game to play them in, I'm not forced to muscle through them and understand them. </p><p></p><p>2: Point-buy for character creation</p><p>-----A loss in my opinion, because the priority system made it to me one of the more unique games on the market. However, a point buy is not inherently bad, just different - kind of the way some people felt when D&D saving throws got streamlined.</p><p></p><p>3: Open Tests gone</p><p>---could someone please refresh me about open tests? Is that the "exploding d6" mechanic or something I'm blanking out on?</p><p></p><p>4:Conversion Guide</p><p>---I'm always more keen to see this kind of material online than offline. It would strike me odd if a Shadowrun player were denied this material just because it's online, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>5:Mike Pondsmith</p><p>---Not being an SR avid fan, I'm in the dark on this odd question.</p></blockquote><p></p>
[QUOTE="Henry, post: 2125714, member: 158"] My personal non-shadowrun-playing opinions of this? 1: Riggers and Deckers unified ----A good thing. The decker rules as well as the rigging rules used to lose me totally in read-throughs- and with no game to play them in, I'm not forced to muscle through them and understand them. 2: Point-buy for character creation -----A loss in my opinion, because the priority system made it to me one of the more unique games on the market. However, a point buy is not inherently bad, just different - kind of the way some people felt when D&D saving throws got streamlined. 3: Open Tests gone ---could someone please refresh me about open tests? Is that the "exploding d6" mechanic or something I'm blanking out on? 4:Conversion Guide ---I'm always more keen to see this kind of material online than offline. It would strike me odd if a Shadowrun player were denied this material just because it's online, anyway. :D 5:Mike Pondsmith ---Not being an SR avid fan, I'm in the dark on this odd question. [/QUOTE]
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