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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Geron Raveneye" data-source="post: 2126894" data-attributes="member: 2268"><p>There's one factor that shouldn't be overlooked in this 4E debate...from the first shadowrun incarnation to the one announced now, 16 years have passed. That means an entirely new generation of gamers can take up the game...but it certainly won't if the only perks the game has is shooting at each other with guns. To a 16-years old, the tech from SR1/2 is so outdated and old it's not even fun wearing it for the retro-flavour, and some of the concepts that make deckers so dear to those with 10 years of SR-experience under their belt are pretty much alien to kids that grew up in a wireless world for the last 5-6 years. So, in that respect, I agree with the notion of completely reworking the game...it'll hopefully fascinate a new generation of runners. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>As for us "old timers" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , nobody is forbidding us to play the game we love the way we love. I'm still using SR1, with houserules, and the setting information from 2050. I've got most sourcebooks from that time, too, so I can continue playing until my stars go down, if I wish. And I bet the new sourcebooks can be at least mind for setting information, just as much as the old ones could. It's still the same background, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And, in contrast to D&D, Shadowrun always has been around and viable as a game in all its incarnations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2126894, member: 2268"] There's one factor that shouldn't be overlooked in this 4E debate...from the first shadowrun incarnation to the one announced now, 16 years have passed. That means an entirely new generation of gamers can take up the game...but it certainly won't if the only perks the game has is shooting at each other with guns. To a 16-years old, the tech from SR1/2 is so outdated and old it's not even fun wearing it for the retro-flavour, and some of the concepts that make deckers so dear to those with 10 years of SR-experience under their belt are pretty much alien to kids that grew up in a wireless world for the last 5-6 years. So, in that respect, I agree with the notion of completely reworking the game...it'll hopefully fascinate a new generation of runners. :D As for us "old timers" ;) , nobody is forbidding us to play the game we love the way we love. I'm still using SR1, with houserules, and the setting information from 2050. I've got most sourcebooks from that time, too, so I can continue playing until my stars go down, if I wish. And I bet the new sourcebooks can be at least mind for setting information, just as much as the old ones could. It's still the same background, after all. :) And, in contrast to D&D, Shadowrun always has been around and viable as a game in all its incarnations. :) [/QUOTE]
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