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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
OT: Shadowrun 4E announced
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<blockquote data-quote="Saeviomagy" data-source="post: 2129152" data-attributes="member: 5890"><p>A mage and a samurai are no harder to integrate than a guy who is not physically present in the same area, and who's realm in no way resembles the area that the mage and sammy are in??</p><p>Riggers with telepresence - no problem. They're still in the same world as the mage and the sammy. Hell, even a projecting mage is still in the same world as the sammy and the rigger. But the decker is off somewhere that doesn't come close to resembling the same world.</p><p></p><p>I guess if every single building you raid has its network of security cameras connected to the net and a low-grade host running it all, it's easy. Otherwise you're talking about splitting the party.</p><p></p><p>Add that to the fact that the decker is far better off doing all his stuff in the legwork phase, and you've got one bored player come action time.</p><p></p><p>It was a test for jumping... rules say that's an open test...</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2129152, member: 5890"] A mage and a samurai are no harder to integrate than a guy who is not physically present in the same area, and who's realm in no way resembles the area that the mage and sammy are in?? Riggers with telepresence - no problem. They're still in the same world as the mage and the sammy. Hell, even a projecting mage is still in the same world as the sammy and the rigger. But the decker is off somewhere that doesn't come close to resembling the same world. I guess if every single building you raid has its network of security cameras connected to the net and a low-grade host running it all, it's easy. Otherwise you're talking about splitting the party. Add that to the fact that the decker is far better off doing all his stuff in the legwork phase, and you've got one bored player come action time. It was a test for jumping... rules say that's an open test... [/QUOTE]
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