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[OT] sociology paper- how does mainstream society view Gamers
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<blockquote data-quote="Painfully" data-source="post: 202519" data-attributes="member: 601"><p>Most adult gamers have grown up among the original video game generation. We've slowly moved from the old Atari game consoles, to Gameboys, Playstations, and computers. </p><p></p><p>RPGs have always been a niche part of gaming, never the popular forerunner. Nevertheless, many computer gamers have helped make the RPG style of play more popular, and a gamer is going to want to get their "fix," and want to explore different games. The same people that needed no social skills whatsoever to play their video games now had to interact with other people and be able to formulate plans and ideas to overcome obstacles as variable as anything the mind of their gamemaster can imagine. The ultimate challenge for any gamer will be another gamer, and RPGs facilitate that better than any other game.</p><p></p><p>As gamers get older, I think they pursue whatever games offer them the most challenge and intellectual stimulation. RPG's offer a whole world of variables and complex challenges unmatched by any other kind of game. (A word could be said here about munchkins, but that is a whole other debate.) When adults are well into their 20's and 30's and are still playing games, they are often seen as immature and less responsible than the non-gaming population.</p><p></p><p>As for myself, I know I could be doing more constructive things than gaming with my leisure time, but somewhere along the way I decided it was more important to me than other activities. It is often the people I game with, just as much as the game, that keeps me wanting to come back for more.</p></blockquote><p></p>
[QUOTE="Painfully, post: 202519, member: 601"] Most adult gamers have grown up among the original video game generation. We've slowly moved from the old Atari game consoles, to Gameboys, Playstations, and computers. RPGs have always been a niche part of gaming, never the popular forerunner. Nevertheless, many computer gamers have helped make the RPG style of play more popular, and a gamer is going to want to get their "fix," and want to explore different games. The same people that needed no social skills whatsoever to play their video games now had to interact with other people and be able to formulate plans and ideas to overcome obstacles as variable as anything the mind of their gamemaster can imagine. The ultimate challenge for any gamer will be another gamer, and RPGs facilitate that better than any other game. As gamers get older, I think they pursue whatever games offer them the most challenge and intellectual stimulation. RPG's offer a whole world of variables and complex challenges unmatched by any other kind of game. (A word could be said here about munchkins, but that is a whole other debate.) When adults are well into their 20's and 30's and are still playing games, they are often seen as immature and less responsible than the non-gaming population. As for myself, I know I could be doing more constructive things than gaming with my leisure time, but somewhere along the way I decided it was more important to me than other activities. It is often the people I game with, just as much as the game, that keeps me wanting to come back for more. [/QUOTE]
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[OT] sociology paper- how does mainstream society view Gamers
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