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(ot) story hour advice and pimping
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<blockquote data-quote="seasong" data-source="post: 843667" data-attributes="member: 5137"><p>If you're looking at mine for guidance... ah, let's see, I've got good grammar, few spelling mistakes, and a good sense of the background culture. I wish more story hours had posts on the background interspersed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I like the way my individual posts flow, although my overall writing is sometimes a bit erratic because of the post-by-post format and the fact that I normally write from work.</p><p></p><p>If I had more time, I would spend some quality time with Dictionary.com while I was writing, so I could make sure I use precisely the right words; I'd also love to improve the pacing, which would require writing more of it ahead of time, instead of just composing it in my head and then typing furiously when I have a few minutes.</p><p></p><p>Two gems that illustrate very different approaches:</p><p></p><p>Greybar's <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=45581" target="_blank">story hour</a> is overall very good, although he hasn't gotten very far with it yet, and has only done a little bit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. He's also not pimping it much. I'd look to this as an example of how to set a scene, and structure your overall post.</p><p></p><p>Wulf Ratbane's <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=102" target="_blank">old story hour</a> demonstrates some good ways to hook a gaming audience, and he very nicely captures the feel of a lot of classic games. Where Greybar sets the scene, Wulf sets the characters. Avoid his passive voice, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>There's a ton of good story hours, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I mean, PirateCat does an awesome job of portraying the process of adventuring, Sepulchrave has word use that I envy, Calibre has some cool, weird stuff... But a lot of what makes those good is hard to take lessons from, just specific case ideas.</p></blockquote><p></p>
[QUOTE="seasong, post: 843667, member: 5137"] If you're looking at mine for guidance... ah, let's see, I've got good grammar, few spelling mistakes, and a good sense of the background culture. I wish more story hours had posts on the background interspersed :). I like the way my individual posts flow, although my overall writing is sometimes a bit erratic because of the post-by-post format and the fact that I normally write from work. If I had more time, I would spend some quality time with Dictionary.com while I was writing, so I could make sure I use precisely the right words; I'd also love to improve the pacing, which would require writing more of it ahead of time, instead of just composing it in my head and then typing furiously when I have a few minutes. Two gems that illustrate very different approaches: Greybar's [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=45581]story hour[/URL] is overall very good, although he hasn't gotten very far with it yet, and has only done a little bit :). He's also not pimping it much. I'd look to this as an example of how to set a scene, and structure your overall post. Wulf Ratbane's [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=102]old story hour[/URL] demonstrates some good ways to hook a gaming audience, and he very nicely captures the feel of a lot of classic games. Where Greybar sets the scene, Wulf sets the characters. Avoid his passive voice, though :). There's a ton of good story hours, of course :). I mean, PirateCat does an awesome job of portraying the process of adventuring, Sepulchrave has word use that I envy, Calibre has some cool, weird stuff... But a lot of what makes those good is hard to take lessons from, just specific case ideas. [/QUOTE]
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