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[OT] Twilight 2000
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<blockquote data-quote="ColonelHardisson" data-source="post: 874803" data-attributes="member: 363"><p>I have most of the Twilight: 2000 adventures and supplements GDW published, and this is just a reprint, so I can give an opinion. </p><p></p><p>It uses a pretty complex, and, in my opinion, slow and rather clunky combat system. The same system was used for Dark Conspiracy and 2300, but was trimmed back some, as I recall.</p><p></p><p>The adventures and supplements are actually generally well-written and put together. </p><p></p><p>The setting for Twilight: 2000 is one of the most grim and depressing RPG settings I've seen. It deals with the aftermath of a limited-exchange nuclear war. No mutants or goofy superpowers, just the ruins of civilization, where the PCs will be gathering the spent brass after a firefight. Twilight Nightmares is a book of adventures for the game that tossed in some scifi and horror elements, but was completly optional.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 874803, member: 363"] I have most of the Twilight: 2000 adventures and supplements GDW published, and this is just a reprint, so I can give an opinion. It uses a pretty complex, and, in my opinion, slow and rather clunky combat system. The same system was used for Dark Conspiracy and 2300, but was trimmed back some, as I recall. The adventures and supplements are actually generally well-written and put together. The setting for Twilight: 2000 is one of the most grim and depressing RPG settings I've seen. It deals with the aftermath of a limited-exchange nuclear war. No mutants or goofy superpowers, just the ruins of civilization, where the PCs will be gathering the spent brass after a firefight. Twilight Nightmares is a book of adventures for the game that tossed in some scifi and horror elements, but was completly optional. [/QUOTE]
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[OT] Twilight 2000
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