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[OT] Twilight 2000
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<blockquote data-quote="haiiro" data-source="post: 876399" data-attributes="member: 1891"><p>I've only played the 2nd edition, but our group found the combat system to be clunky as well. We simplified it a bit after a couple of sessions, and things went smoothly after that.</p><p></p><p>I wasn't a huge fan of the character creation process (too little control -- although that was a fun change of pace -- and problems with the young and unskilled vs. old and skilled issue), but the game's believability, theme and atmosphere are unbeatable in that genre, IMO.</p><p></p><p>Based on what I've seen here so far (particularly Goodsport's writeup), I'd look around for a 2.0 or 2.2 rulebook rather than picking up the 1.0 reprint. I've actually been meaning to do just that for a little while now -- thanks for reminding me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haiiro, post: 876399, member: 1891"] I've only played the 2nd edition, but our group found the combat system to be clunky as well. We simplified it a bit after a couple of sessions, and things went smoothly after that. I wasn't a huge fan of the character creation process (too little control -- although that was a fun change of pace -- and problems with the young and unskilled vs. old and skilled issue), but the game's believability, theme and atmosphere are unbeatable in that genre, IMO. Based on what I've seen here so far (particularly Goodsport's writeup), I'd look around for a 2.0 or 2.2 rulebook rather than picking up the 1.0 reprint. I've actually been meaning to do just that for a little while now -- thanks for reminding me. :) [/QUOTE]
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[OT] Twilight 2000
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