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[OT] Which do you think are the best fantasy novels/authors?
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<blockquote data-quote="Tsyr" data-source="post: 513712" data-attributes="member: 354"><p>That would be her Urban Fantasies/SERRAted Edge series... I'll admit, I didn't like most of those, though there was one gem in the entire series... Bedlam's Bard. Not great literature, no, but a fun book.</p><p></p><p>Her world is often refered to as Valdemar (Even by her sometimes), but really it should be called Velgarth. It's not a human-only world, but there are no elves or dwarves... You have humans (duh), Gryphons (Similar to the DnD Gryphon physicly), Kyree (A race of sentient wolves... not wolf men, wolves), Hertesi (A sort of reptilian halfling), Dyheli (a race of sentient, pack-minded deer-things), Tervardi (A sort of bird-person)... and that's basicly it for "mortal" sentient races (Companions and Firecats aren't mortal, really, and Bond-bird and Wysra are only barely sentient). </p><p></p><p>Both traditonal "mage" magic and "mind magic" exist... Mind magic is essentialy psionics, though they are totaly a wild-talent thing... You don't learn them, you either have them or you don't... (same with magic in her world, really, though you can do a little magic even without the mage gift, if you are willing to resort to using sacrifices to power your magic). Magic is very free-form... there are set spells (the gate spell, for example, is a remnent of a much larger set of spells that were lost during the Mage Wars, and levin bolt is a fairly common offensive spell... ), but magic is also very open to being played with at a moments notice, if you are willing to risk it. Magic is pretty powerful in her world in some ways than in standard DnD settings, but it's a lot harder to control as well... and some things that are really easy in DnD are almost impossible in her world (Creation of matter doesn't exist at all that I can tell, polymorphing is almost unheard of (and taboo in most cultures, at that), teleportation is only for the really, really powerful, is quite risky, and most of the higher forms of teleportation have been lost in the later days of her world... save for the Fetching school of mind magic, I suppose, but you can't teleport yourself hardly at all with that, or living beings in general for that matter, without risking their life... enchanting things is also quite rare).</p><p></p><p>Gods are much more scarce than in the standard DnD setting... there only seem to be a tiny handful (less than a half-dozen, at a guess.... and only three for sure... a lot of people follow "gods", but not all of them are real), and in general they don't have quite as active a role in things... they don't grant priests spells, though some religions teach that magic is from the Gods and the priesthood control magic in those religions... The few people the Gods do talk to on a daily basis are generaly fairly special people... even people who don't know the person and don't follow their religion tend to realize there is something "different" about them. And those people are quite rare... No more than a handful for any religion. Only one, or none, for most. And religions as a result feel more real... religions change, they can be corrupted, they can have different sects that all believe in the same core ideas but each have different outlooks on things, etc. </p><p></p><p>Uh... that's just some of the basics.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 513712, member: 354"] That would be her Urban Fantasies/SERRAted Edge series... I'll admit, I didn't like most of those, though there was one gem in the entire series... Bedlam's Bard. Not great literature, no, but a fun book. Her world is often refered to as Valdemar (Even by her sometimes), but really it should be called Velgarth. It's not a human-only world, but there are no elves or dwarves... You have humans (duh), Gryphons (Similar to the DnD Gryphon physicly), Kyree (A race of sentient wolves... not wolf men, wolves), Hertesi (A sort of reptilian halfling), Dyheli (a race of sentient, pack-minded deer-things), Tervardi (A sort of bird-person)... and that's basicly it for "mortal" sentient races (Companions and Firecats aren't mortal, really, and Bond-bird and Wysra are only barely sentient). Both traditonal "mage" magic and "mind magic" exist... Mind magic is essentialy psionics, though they are totaly a wild-talent thing... You don't learn them, you either have them or you don't... (same with magic in her world, really, though you can do a little magic even without the mage gift, if you are willing to resort to using sacrifices to power your magic). Magic is very free-form... there are set spells (the gate spell, for example, is a remnent of a much larger set of spells that were lost during the Mage Wars, and levin bolt is a fairly common offensive spell... ), but magic is also very open to being played with at a moments notice, if you are willing to risk it. Magic is pretty powerful in her world in some ways than in standard DnD settings, but it's a lot harder to control as well... and some things that are really easy in DnD are almost impossible in her world (Creation of matter doesn't exist at all that I can tell, polymorphing is almost unheard of (and taboo in most cultures, at that), teleportation is only for the really, really powerful, is quite risky, and most of the higher forms of teleportation have been lost in the later days of her world... save for the Fetching school of mind magic, I suppose, but you can't teleport yourself hardly at all with that, or living beings in general for that matter, without risking their life... enchanting things is also quite rare). Gods are much more scarce than in the standard DnD setting... there only seem to be a tiny handful (less than a half-dozen, at a guess.... and only three for sure... a lot of people follow "gods", but not all of them are real), and in general they don't have quite as active a role in things... they don't grant priests spells, though some religions teach that magic is from the Gods and the priesthood control magic in those religions... The few people the Gods do talk to on a daily basis are generaly fairly special people... even people who don't know the person and don't follow their religion tend to realize there is something "different" about them. And those people are quite rare... No more than a handful for any religion. Only one, or none, for most. And religions as a result feel more real... religions change, they can be corrupted, they can have different sects that all believe in the same core ideas but each have different outlooks on things, etc. Uh... that's just some of the basics. [/QUOTE]
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[OT] Which do you think are the best fantasy novels/authors?
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