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<blockquote data-quote="kenmarable" data-source="post: 4102992" data-attributes="member: 40359"><p>I'll add the "survival" style adventures to the list. Although alluded to above with the mention of lost islands and such, it can be easily be ported over to other locations (though it seems to always fall back on the "stranded on an island" motif). Maybe it's an abandoned village where powerful creatures stalk them - or even keep the village inhabited and have commoners carried off often until the PC finish off the threat. Wandering through a forest or getting through a narrow mountain pass are also great places to run this kind of adventure. Just take the cliche of being stranded on an island and move to any other environment.</p><p></p><p>Also, another mystery style adventure that I ran for my Eberron campaign was having the PCs meeting a ship bringing in some newly discovered powerful artifact, but the ship was attacked the item stolen. Unfortunately, the PCs didn't even know what it was, so they had to investigate and find an item without a single clue what it even looks like or does!</p><p></p><p>Plus, if you want to fit in another dungeon crawl, but want to mix it up some still, change the environment on that. Have it set entirely underwater. Or better yet, since Xendrik is really bizarre and magical, have the dungeon be floating a thousand feet in air broken into pieces (the airship can get them up there and to some sections, but most are too close to navigate between or over). The PCs have to jump, swing, (or high enough level fly or teleport) etc. from section to section. Hurm... I think I need to write that one up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kenmarable, post: 4102992, member: 40359"] I'll add the "survival" style adventures to the list. Although alluded to above with the mention of lost islands and such, it can be easily be ported over to other locations (though it seems to always fall back on the "stranded on an island" motif). Maybe it's an abandoned village where powerful creatures stalk them - or even keep the village inhabited and have commoners carried off often until the PC finish off the threat. Wandering through a forest or getting through a narrow mountain pass are also great places to run this kind of adventure. Just take the cliche of being stranded on an island and move to any other environment. Also, another mystery style adventure that I ran for my Eberron campaign was having the PCs meeting a ship bringing in some newly discovered powerful artifact, but the ship was attacked the item stolen. Unfortunately, the PCs didn't even know what it was, so they had to investigate and find an item without a single clue what it even looks like or does! Plus, if you want to fit in another dungeon crawl, but want to mix it up some still, change the environment on that. Have it set entirely underwater. Or better yet, since Xendrik is really bizarre and magical, have the dungeon be floating a thousand feet in air broken into pieces (the airship can get them up there and to some sections, but most are too close to navigate between or over). The PCs have to jump, swing, (or high enough level fly or teleport) etc. from section to section. Hurm... I think I need to write that one up. :) [/QUOTE]
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