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Other d20 games: What's worth stealing?
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<blockquote data-quote="Voneth" data-source="post: 72657" data-attributes="member: 1016"><p>While the one shot favors are not to everyone's taste, I have a player who plays the same Noble character and just adjusts his skills and equipment to the genre. Nobles seem to be more of a skill based "lifestyle" approach. In low-magic settings where skills shine, the Noble can be a doctor, diplomat or high-end fixer.</p><p></p><p>Force rules might need some more stats, but I also suggest offering up "spell points" that degrade with damage to mimic VP and their use as fatigue for Force. Continuing on a Scifi bent, the spellware rules from DragonStar are a nice twist -- The user coughs up the xp for magic items, not the mage ... that acutaly makes sense. On to other games ...</p><p></p><p>D20 Pulp in the Dungeon is nice, the origins are great generic ways to further define humans. The Scientist class could use some tweaking, but that fixable with a lose definition of how one uses Metamagic feats for their inventions (make them spend a slot only for the original spell and then just pay xp for the increased levels of enhancement)</p><p></p><p>For those who like a more "natural" way to run gagdeteers, D20 Deadlands is great, it's mostly two synergistic skill checks with a chart for suggested DC's The game also offers a spell point/spell check system for DND magic (still level-based in advancement, though) And plenty of guns. The monsters in DL are also fairly twisted and adaptable to either moder horror or fantasy. The game also has fate points and a regional fear level modifer system.</p><p></p><p>Believe it or not, the Oriental Adventures are also a great source of DND mechanical goodness, if one strips away the oriental flavor. The Clans of samuari suddenly become schools of marital arts, the Shugian become a spell casting class that can replace both clerics and wizards. Some of the presitge classes are pretty nice. There are also more spells as well as a abstract "martial arts" system. (you get enough feats and prequisites and you get a freebie ability.)</p><p></p><p>I also anticiapte that both Travller and Series Archer will have nice psionic featsnskills systems. Until then, look on this site for Alterinty coversions.</p></blockquote><p></p>
[QUOTE="Voneth, post: 72657, member: 1016"] While the one shot favors are not to everyone's taste, I have a player who plays the same Noble character and just adjusts his skills and equipment to the genre. Nobles seem to be more of a skill based "lifestyle" approach. In low-magic settings where skills shine, the Noble can be a doctor, diplomat or high-end fixer. Force rules might need some more stats, but I also suggest offering up "spell points" that degrade with damage to mimic VP and their use as fatigue for Force. Continuing on a Scifi bent, the spellware rules from DragonStar are a nice twist -- The user coughs up the xp for magic items, not the mage ... that acutaly makes sense. On to other games ... D20 Pulp in the Dungeon is nice, the origins are great generic ways to further define humans. The Scientist class could use some tweaking, but that fixable with a lose definition of how one uses Metamagic feats for their inventions (make them spend a slot only for the original spell and then just pay xp for the increased levels of enhancement) For those who like a more "natural" way to run gagdeteers, D20 Deadlands is great, it's mostly two synergistic skill checks with a chart for suggested DC's The game also offers a spell point/spell check system for DND magic (still level-based in advancement, though) And plenty of guns. The monsters in DL are also fairly twisted and adaptable to either moder horror or fantasy. The game also has fate points and a regional fear level modifer system. Believe it or not, the Oriental Adventures are also a great source of DND mechanical goodness, if one strips away the oriental flavor. The Clans of samuari suddenly become schools of marital arts, the Shugian become a spell casting class that can replace both clerics and wizards. Some of the presitge classes are pretty nice. There are also more spells as well as a abstract "martial arts" system. (you get enough feats and prequisites and you get a freebie ability.) I also anticiapte that both Travller and Series Archer will have nice psionic featsnskills systems. Until then, look on this site for Alterinty coversions. [/QUOTE]
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