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<blockquote data-quote="Thanee" data-source="post: 3483716" data-attributes="member: 478"><p>Here are some of my recommendations...</p><p></p><p>I would go with something completely different, not one of the countless d20 clones (like T20, C&C, etc). Not that those are bad games, surely not, but they are not <em>that</em> different. Just a bit more simple, a bit more streamlined, a bit more focused, etc.</p><p></p><p><a href="http://www.peginc.com/Games/Games.htm" target="_blank">SAVAGE WORLDS</a> is definitely fitting your 5th item. It's very rules-lite, but not in a simplistic way. It's a generic system and there are a number of backgrounds available. The most interesting of those surely is the already mentioned <a href="http://www.peginc.com/Games/Deadlands%20Classic/Deadlands.htm" target="_blank">Deadlands</a>, which is a brilliant background (a mix of Wild West with Fantasy Elements and Horror kinda like Wild Wild West meets Lovecraft (ok, maybe not <em>that</em> weird)). Currently in its 2nd edition. To get started with Deadlands you need exactly two books (and some poker cards and chips). For Savage Worlds you only need the basic rulebook (and make your own background).</p><p></p><p><a href="http://www.sjgames.com/gurps/" target="_blank">GURPS</a> and <a href="http://www.herogames.com/" target="_blank">HERO GAMES</a> are the two big names in generic roleplaying. Both are highly recommended, but they are both complex games with very detailed rules. Both have been recently updated to 4th and 5th edition respectively. To get started you need the basic rulebook only, but then you have no background whatsoever. Cool, if you wanna make up your own. But there are plenty background sourcebooks available, too (especially for GURPS).</p><p></p><p><a href="http://www.shadowrunrpg.com/" target="_blank">SHADOWRUN</a> 4th Edition isn't exactly rules-lite either, but the system is fast playing and easy to grasp, once you got the basics. It's very different to D&D and the background is simply amazing (cyberpunk meets fantasy). To get started you need nothing but the basic rulebook, which is pretty complete except for advanced rules, which come along in a number of seperate rulebooks, of which only one is available so far (Street Magic).</p><p></p><p><a href="http://www.talislanta.com/" target="_blank">TALISLANTA</a> is basically made to be different. It's fantasy, but very different to the typical tolkienish fantasy worlds. The system is very easy and fast playing. To get started you need nothing but the basic rulebook, which is pretty complete (at least the 4th Edition one, which is a few years old already... apparantly there is a 5th Edition out by now).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3483716, member: 478"] Here are some of my recommendations... I would go with something completely different, not one of the countless d20 clones (like T20, C&C, etc). Not that those are bad games, surely not, but they are not [i]that[/i] different. Just a bit more simple, a bit more streamlined, a bit more focused, etc. [url=http://www.peginc.com/Games/Games.htm]SAVAGE WORLDS[/url] is definitely fitting your 5th item. It's very rules-lite, but not in a simplistic way. It's a generic system and there are a number of backgrounds available. The most interesting of those surely is the already mentioned [url=http://www.peginc.com/Games/Deadlands%20Classic/Deadlands.htm]Deadlands[/url], which is a brilliant background (a mix of Wild West with Fantasy Elements and Horror kinda like Wild Wild West meets Lovecraft (ok, maybe not [i]that[/i] weird)). Currently in its 2nd edition. To get started with Deadlands you need exactly two books (and some poker cards and chips). For Savage Worlds you only need the basic rulebook (and make your own background). [url=http://www.sjgames.com/gurps/]GURPS[/url] and [url=http://www.herogames.com/]HERO GAMES[/url] are the two big names in generic roleplaying. Both are highly recommended, but they are both complex games with very detailed rules. Both have been recently updated to 4th and 5th edition respectively. To get started you need the basic rulebook only, but then you have no background whatsoever. Cool, if you wanna make up your own. But there are plenty background sourcebooks available, too (especially for GURPS). [url=http://www.shadowrunrpg.com/]SHADOWRUN[/url] 4th Edition isn't exactly rules-lite either, but the system is fast playing and easy to grasp, once you got the basics. It's very different to D&D and the background is simply amazing (cyberpunk meets fantasy). To get started you need nothing but the basic rulebook, which is pretty complete except for advanced rules, which come along in a number of seperate rulebooks, of which only one is available so far (Street Magic). [url=http://www.talislanta.com/]TALISLANTA[/url] is basically made to be different. It's fantasy, but very different to the typical tolkienish fantasy worlds. The system is very easy and fast playing. To get started you need nothing but the basic rulebook, which is pretty complete (at least the 4th Edition one, which is a few years old already... apparantly there is a 5th Edition out by now). Bye Thanee [/QUOTE]
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