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<blockquote data-quote="EditorBFG" data-source="post: 3486311" data-attributes="member: 24719"><p>I don't like the new setting books as much, but the new main book for World of Darkness is both inexpensive ($20 for one beautifully printed hardcover core rulebook) and a vast, vast improvement on the old system.Perfectly correct. Spirit of the Century is designed as a "pick-up game"-- different players can come from session to session, you can start a new campaign at the drop of a hat, and it is all good. And everything is in one book. Plus, they have an SRD up for free on the Internet-- nothing to do with d20 or OGL, but still open.if you haven't played CoC yet, it is an experience you have to have. And Delta Green is the best way to experience it. <em>Dogs in the Vineyard</em> is also absurdly good. </p><p></p><p>If your requirements are A)print B)rules-lite C)affordable D)not minis and E)not fantasy, the best choices are Dogs in the Vineyard or Spirit of the Century-- for both, you buy one book and that's it. Spirit of the Century is especially versatile, as it uses the Fate system, which applies to any genre, not just Pulp. To be fair, Dogs has some support for using it in different eras or genres, and given the simplicity of the rules it would be easy. But if you're burnt out, these games are just what the doctor ordered: Less work for more fun. Both are in print, and available at my FLGS.</p><p></p><p>To speak to some of the other systems that have come up:</p><p></p><p>Exalted-- This setting is great, but I played the heck out of this game and combat felt <em>glacial</em>-- a round of combat took forever. The new edition is better, but did not fix 1e Exalted's mechanical problems the way WoD 2.0 fixed its predecessors'.</p><p></p><p>Pendragon-- Uses a much changed version of the BRP system that powers Call of Cthulhu and Runequest. Tehcnically, it is fantasy, but really it is a totally different genre. You play an Arthurian knight in a world that feels like no "fantasy" written after the 18th century. Simple, smart and beautiful.</p><p></p><p>Esoterrorists-- Have not yet played, but I have read it and it looks wonderful. The Gumshoe system that powers it is extraordinarily clever, and there will soon be a Cthulhu variant written by Ken Hite.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3486311, member: 24719"] I don't like the new setting books as much, but the new main book for World of Darkness is both inexpensive ($20 for one beautifully printed hardcover core rulebook) and a vast, vast improvement on the old system.Perfectly correct. Spirit of the Century is designed as a "pick-up game"-- different players can come from session to session, you can start a new campaign at the drop of a hat, and it is all good. And everything is in one book. Plus, they have an SRD up for free on the Internet-- nothing to do with d20 or OGL, but still open.if you haven't played CoC yet, it is an experience you have to have. And Delta Green is the best way to experience it. [I]Dogs in the Vineyard[/I] is also absurdly good. If your requirements are A)print B)rules-lite C)affordable D)not minis and E)not fantasy, the best choices are Dogs in the Vineyard or Spirit of the Century-- for both, you buy one book and that's it. Spirit of the Century is especially versatile, as it uses the Fate system, which applies to any genre, not just Pulp. To be fair, Dogs has some support for using it in different eras or genres, and given the simplicity of the rules it would be easy. But if you're burnt out, these games are just what the doctor ordered: Less work for more fun. Both are in print, and available at my FLGS. To speak to some of the other systems that have come up: Exalted-- This setting is great, but I played the heck out of this game and combat felt [i]glacial[/i]-- a round of combat took forever. The new edition is better, but did not fix 1e Exalted's mechanical problems the way WoD 2.0 fixed its predecessors'. Pendragon-- Uses a much changed version of the BRP system that powers Call of Cthulhu and Runequest. Tehcnically, it is fantasy, but really it is a totally different genre. You play an Arthurian knight in a world that feels like no "fantasy" written after the 18th century. Simple, smart and beautiful. Esoterrorists-- Have not yet played, but I have read it and it looks wonderful. The Gumshoe system that powers it is extraordinarily clever, and there will soon be a Cthulhu variant written by Ken Hite. [/QUOTE]
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