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<blockquote data-quote="Obryn" data-source="post: 5144184" data-attributes="member: 11821"><p>Much like puppies and rats, players perform activities for which they are rewarded and avoid activities for which they are punished.</p><p></p><p>If you don't want them to hack through everything, stop rewarding them for hacking through everything. Divorce the XP system from combat, and make it less profitable to loot bodies. Switch to quest XP only, or go to session-based rewards. Switch to inherent bonuses for items, or make sure they get quest treasure that far outweighs looting. By removing the reinforcement from the combat behavior, the behavior should decrease.</p><p></p><p>With this said, my players and I personally find 4e combat inherently reinforcing. Given this, players may engage in combat behavior regardless of whether or not they are specifically rewarded for it. You may need to actually punish them for combat - reduce XP rewards, or give greater rewards for avoiding combat entirely.</p><p></p><p>You can switch to out-of-game rewards, too. Like cookies. Everyone likes cookies.</p><p></p><p>Good luck, and stick with it!</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5144184, member: 11821"] Much like puppies and rats, players perform activities for which they are rewarded and avoid activities for which they are punished. If you don't want them to hack through everything, stop rewarding them for hacking through everything. Divorce the XP system from combat, and make it less profitable to loot bodies. Switch to quest XP only, or go to session-based rewards. Switch to inherent bonuses for items, or make sure they get quest treasure that far outweighs looting. By removing the reinforcement from the combat behavior, the behavior should decrease. With this said, my players and I personally find 4e combat inherently reinforcing. Given this, players may engage in combat behavior regardless of whether or not they are specifically rewarded for it. You may need to actually punish them for combat - reduce XP rewards, or give greater rewards for avoiding combat entirely. You can switch to out-of-game rewards, too. Like cookies. Everyone likes cookies. Good luck, and stick with it! -O [/QUOTE]
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