Abstraction
First Post
I have a fourth-level group exploring a strange fey forest. They encountered a winged cat, some pixie-types and some little flying sprites. The sprites were damming up a river with acorns, I was trying to give the PCs an idea that the fey have trouble crossing running water. When they chased one of them, it led them through a clearing in the forest. In the clearing were several huge toadstools. Every surface was covered with tiny treefrogs. When the frogs got agitated, the started jumping into each other and formed up a Small, 2 Medium and a Large frog (I used the stats for snakes). So the group got an idea that odd things inhabit this place.
There are 14 log houses in the area that can be encounter sites and there can be more encounter possibilities in the woods. The big, final thing should be the house on the hill that when approached in a special way leads them into a pocket of the faerielands and they can meet and talk with Tatiana.
I think one of the houses I will have it be spatially warped so that it seems normal from the outside but ten times as big on the inside. The encounters can be giant insects and animals.
What else? I want to create a sense of strange, otherworldliness by warping the normal perception of how things should be. With my group in particular, they also need a reason to explore what might be a dangerous situation. How can I encourage them to explore some of these houses? I don't want to make them visit each and every one, but maybe 5 or 10?
Thanks, your help is appreciated.
There are 14 log houses in the area that can be encounter sites and there can be more encounter possibilities in the woods. The big, final thing should be the house on the hill that when approached in a special way leads them into a pocket of the faerielands and they can meet and talk with Tatiana.
I think one of the houses I will have it be spatially warped so that it seems normal from the outside but ten times as big on the inside. The encounters can be giant insects and animals.
What else? I want to create a sense of strange, otherworldliness by warping the normal perception of how things should be. With my group in particular, they also need a reason to explore what might be a dangerous situation. How can I encourage them to explore some of these houses? I don't want to make them visit each and every one, but maybe 5 or 10?
Thanks, your help is appreciated.