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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Other Options for Prestige Classes Other than Saying No
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<blockquote data-quote="Drawmack" data-source="post: 3153511" data-attributes="member: 4981"><p>First of all, realize that you are the DM and what you say goes. So if you have a player attempting to stack prestige classes, you can just say no. </p><p></p><p>I like prestige classes, I think they bring a great role-playing element to the game. Instead of rules changes to control them I use flavor and story-line to control them. The basis of how it works is that prestige classes are gained by affiliation with an organization. Here's the rational:</p><p></p><p>Classes, basically are a characters profession. This being the case, they all require training - we just don't play this out in game. For the core classes (any core classes you're using) it is assumed that there are so many people around who have that profession that the training can be gained easily just about anywhere. Prestige classes are another story. </p><p></p><p>So you can learn to become a rogue just about anywhere from a vast number of people. However, the local thieves guild has specialists. If you want to become a specialist you have to learn it from someone in the gild. To learn it from someone in the guild, you have to be a member of the guild and they have to offer to teach it to you. Being a member of the guild means following the guild's rules and regulations. I'm sure from this little bit you can see how much role-playing you can get out of giving someone a prestige class.</p><p></p><p>In game it works like this. A player wants a prestige class for their character. The player informs the DM. Then it is up to the DM if/when the oportunity for this player to become a member of the prestigue class gets worked into the storyline.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Drawmack, post: 3153511, member: 4981"] First of all, realize that you are the DM and what you say goes. So if you have a player attempting to stack prestige classes, you can just say no. I like prestige classes, I think they bring a great role-playing element to the game. Instead of rules changes to control them I use flavor and story-line to control them. The basis of how it works is that prestige classes are gained by affiliation with an organization. Here's the rational: Classes, basically are a characters profession. This being the case, they all require training - we just don't play this out in game. For the core classes (any core classes you're using) it is assumed that there are so many people around who have that profession that the training can be gained easily just about anywhere. Prestige classes are another story. So you can learn to become a rogue just about anywhere from a vast number of people. However, the local thieves guild has specialists. If you want to become a specialist you have to learn it from someone in the gild. To learn it from someone in the guild, you have to be a member of the guild and they have to offer to teach it to you. Being a member of the guild means following the guild's rules and regulations. I'm sure from this little bit you can see how much role-playing you can get out of giving someone a prestige class. In game it works like this. A player wants a prestige class for their character. The player informs the DM. Then it is up to the DM if/when the oportunity for this player to become a member of the prestigue class gets worked into the storyline. YMMV [/QUOTE]
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Community
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*Pathfinder & Starfinder
Other Options for Prestige Classes Other than Saying No
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