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Other PC death=Not fun
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<blockquote data-quote="Merkuri" data-source="post: 2961055" data-attributes="member: 41321"><p>I don't think you'll hear anyone say that they like it when a PC dies unless they're really sadistic or not into the game. But really, it's the threat of death that makes the game fun.</p><p></p><p>I'm in Hussar's World's Largest Dungeon game. Lots of people die. One player went through four characters in five games. Not fun for the player, but that's the way the dice went (not to mention he made a lot of bad decisions... like when then entire group said, "We think that's trapped and we're gonna try to set the trap off from outside the room. If you insist on staying in the room, why don't you go and touch it?" and his character went and touched said item).</p><p></p><p>But the games where characters come close to death, but do not actually die, are priceless. Just a couple weeks ago we were fighting a big bad evil demon-thing with four characters, two melee and two ranged. The demon's minions have been dispatched and he's looking hurt, but so are we. We're down to our last few spells and HP. He has both melee characters grappled and has enough arms to continue pummeling them. "Throw down your weapons, or I kill these two!" he shouts, holding up our orc barbarian and our halfling paladin/monk. The barbarian manages to squeeze out of the grapple, but the halfling is stuck. My character (NG Favored Soul) yells to the halfling, asking what he wanted us to do. "Blow him up!" the halfling replies as he struggles vainly in the claw of the beast. I point to the demon and use my last spell slot above 2nd level to Flame Strike both him and the halfling. The demon fails the save and is burned to a crisp in the holy fire. The halfling makes the save by one point.</p><p></p><p>Now THAT was a good session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Merkuri, post: 2961055, member: 41321"] I don't think you'll hear anyone say that they like it when a PC dies unless they're really sadistic or not into the game. But really, it's the threat of death that makes the game fun. I'm in Hussar's World's Largest Dungeon game. Lots of people die. One player went through four characters in five games. Not fun for the player, but that's the way the dice went (not to mention he made a lot of bad decisions... like when then entire group said, "We think that's trapped and we're gonna try to set the trap off from outside the room. If you insist on staying in the room, why don't you go and touch it?" and his character went and touched said item). But the games where characters come close to death, but do not actually die, are priceless. Just a couple weeks ago we were fighting a big bad evil demon-thing with four characters, two melee and two ranged. The demon's minions have been dispatched and he's looking hurt, but so are we. We're down to our last few spells and HP. He has both melee characters grappled and has enough arms to continue pummeling them. "Throw down your weapons, or I kill these two!" he shouts, holding up our orc barbarian and our halfling paladin/monk. The barbarian manages to squeeze out of the grapple, but the halfling is stuck. My character (NG Favored Soul) yells to the halfling, asking what he wanted us to do. "Blow him up!" the halfling replies as he struggles vainly in the claw of the beast. I point to the demon and use my last spell slot above 2nd level to Flame Strike both him and the halfling. The demon fails the save and is burned to a crisp in the holy fire. The halfling makes the save by one point. Now THAT was a good session. :) [/QUOTE]
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