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<blockquote data-quote="~Johnny~" data-source="post: 3718896" data-attributes="member: 16493"><p>Is this really what they mean by "sources of power?" I don't think there will be game rules that interact with "power sources" the way current rules interact with things like "celestial." I think it's more of a design & development question: "what's the fuel source for PCs?" In other words, what do heroes have more of than lesser men?</p><p></p><p></p><p>D&D 3.5e has an inherent imbalance in the way characters are fueled. Fighters (and rogues) have a consistent power level from the first encounter of the day to the last, while wizards (and clerics) have a lower base level of competence but a limited number of "big bang" effects. This is a type of "balance," but it often results in half the party needing to sleep eight hours when the rest just needs to drink a potion and go.</p><p></p><p>It sounds like 4e will give rogues and fighters more "finite" abilities, probably defined by number of uses per encounter. So a fighter might have a "killing blow" that he can use once per encounter. At the same time, look for wizards to have a little more consistency. So 4e fighters might play more like today's paladins, and 4e wizards might play a little more like today's warlocks.</p><p></p><p>So each type of class will have a "power source," but expect them to be pretty generic: arcane knowledge, divine connection, skill training and combat training.</p></blockquote><p></p>
[QUOTE="~Johnny~, post: 3718896, member: 16493"] Is this really what they mean by "sources of power?" I don't think there will be game rules that interact with "power sources" the way current rules interact with things like "celestial." I think it's more of a design & development question: "what's the fuel source for PCs?" In other words, what do heroes have more of than lesser men? D&D 3.5e has an inherent imbalance in the way characters are fueled. Fighters (and rogues) have a consistent power level from the first encounter of the day to the last, while wizards (and clerics) have a lower base level of competence but a limited number of "big bang" effects. This is a type of "balance," but it often results in half the party needing to sleep eight hours when the rest just needs to drink a potion and go. It sounds like 4e will give rogues and fighters more "finite" abilities, probably defined by number of uses per encounter. So a fighter might have a "killing blow" that he can use once per encounter. At the same time, look for wizards to have a little more consistency. So 4e fighters might play more like today's paladins, and 4e wizards might play a little more like today's warlocks. So each type of class will have a "power source," but expect them to be pretty generic: arcane knowledge, divine connection, skill training and combat training. [/QUOTE]
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