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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Other than Close Bursts, is there an upside to Size Large?
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<blockquote data-quote="KarinsDad" data-source="post: 5209423" data-attributes="member: 2011"><p>My take:</p><p></p><p>I think large and larger creatures get the shaft for many reasons:</p><p></p><p>1) The vast majority of monsters with reach do not have threatening reach. You have this rampaging monster that is swinging tentacles and claws all over the place 15 or 20 feet from its body, but a PC can calming walk up without harm and attack.</p><p></p><p>2) Many monsters can be 10 or 20 or even 30 feet tall, but still only move at 6 or 8. WT? Are their shoes tied together?</p><p></p><p>3) A PC at 5 feet tall can shift 5 feet, but at monster at 30 feet tall can typically shift, err, 5 feet. Huh?</p><p></p><p>4) A burst or blast only has to hit one square of the 4 or more squares of a larger monster to totally affect it. Why doesn't the fist of most Huge and larger creatures hit 4 or more squares? Can't they swing it in a massive arc 15 feet long and 30 feet across?</p><p></p><p>5) These larger monsters sometimes have huge Strengths, but they do similar damage as smaller weaker monsters. Huh?</p><p></p><p>6) Most large and larger monsters do not have any sort of resistance to forced movement. They weigh 2000 pounds, but can be easily pushed or slide by all types of powers.</p><p></p><p>7) Most Huge and especially Gargantuan monsters do not have ways to just step on these insect-like PCs and crush them like ants for a lot of damage.</p><p></p><p></p><p>There should be a larger monster union that pickets WotC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Btw, the monster design argument of "that's the way it was done" is kind of lame. One should be able to take a 3rd level monster and use most of the same statistics, but increase it's size by one, and increase it's damage significantly and hit points as if it were 4th level, but leave it's to hit and defenses the same, and call it a 4th level monster. Or, increase it by two sizes, bumping up damage a lot and hit points as if it were 5th level, and keep it's defenses and to hit the same and call it a 5th level monster.</p><p></p><p>Sure, it's slightly easier to hit and it has a harder time hitting, but it can take more of a beating and when it does connect, POW!</p><p></p><p>That's what most larger monsters should do.</p><p></p><p>A Gargantuan Dragon should do massive damage with a claw attack. An Ancient Brown at 25th level does 18 average damage with a claw. zzzzzz Even with the MM2 updates, a 27th level Ancient Copper also does an average of 18 with a claw attack. An Epic level PC with 200 hit points and a gazillion ways to mitigate damage or heal is not even going to notice that.</p><p></p><p>Larger monsters should be terrors, not terriers.</p><p></p><p>Gargantuan monsters should make Epic level PCs quake in their boots. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5209423, member: 2011"] My take: I think large and larger creatures get the shaft for many reasons: 1) The vast majority of monsters with reach do not have threatening reach. You have this rampaging monster that is swinging tentacles and claws all over the place 15 or 20 feet from its body, but a PC can calming walk up without harm and attack. 2) Many monsters can be 10 or 20 or even 30 feet tall, but still only move at 6 or 8. WT? Are their shoes tied together? 3) A PC at 5 feet tall can shift 5 feet, but at monster at 30 feet tall can typically shift, err, 5 feet. Huh? 4) A burst or blast only has to hit one square of the 4 or more squares of a larger monster to totally affect it. Why doesn't the fist of most Huge and larger creatures hit 4 or more squares? Can't they swing it in a massive arc 15 feet long and 30 feet across? 5) These larger monsters sometimes have huge Strengths, but they do similar damage as smaller weaker monsters. Huh? 6) Most large and larger monsters do not have any sort of resistance to forced movement. They weigh 2000 pounds, but can be easily pushed or slide by all types of powers. 7) Most Huge and especially Gargantuan monsters do not have ways to just step on these insect-like PCs and crush them like ants for a lot of damage. There should be a larger monster union that pickets WotC. ;) Btw, the monster design argument of "that's the way it was done" is kind of lame. One should be able to take a 3rd level monster and use most of the same statistics, but increase it's size by one, and increase it's damage significantly and hit points as if it were 4th level, but leave it's to hit and defenses the same, and call it a 4th level monster. Or, increase it by two sizes, bumping up damage a lot and hit points as if it were 5th level, and keep it's defenses and to hit the same and call it a 5th level monster. Sure, it's slightly easier to hit and it has a harder time hitting, but it can take more of a beating and when it does connect, POW! That's what most larger monsters should do. A Gargantuan Dragon should do massive damage with a claw attack. An Ancient Brown at 25th level does 18 average damage with a claw. zzzzzz Even with the MM2 updates, a 27th level Ancient Copper also does an average of 18 with a claw attack. An Epic level PC with 200 hit points and a gazillion ways to mitigate damage or heal is not even going to notice that. Larger monsters should be terrors, not terriers. Gargantuan monsters should make Epic level PCs quake in their boots. IMO. [/QUOTE]
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Other than Close Bursts, is there an upside to Size Large?
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