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General Tabletop Discussion
*Pathfinder & Starfinder
Other than Close Bursts, is there an upside to Size Large?
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<blockquote data-quote="KarinsDad" data-source="post: 5210488" data-attributes="member: 2011"><p>I don't think one needs to do that.</p><p></p><p>There are only 4 sizes of monster.</p><p></p><p>One could easily say XP-wise:</p><p></p><p>Medium = Medium level</p><p>Large = Medium level +0.5, plus one die of damage</p><p>Huge = Medium level +1, plus two dice of damage</p><p>Guargantuan = Medium level +1.5, plus three dice of damage.</p><p></p><p>Call it a day. Everything else stays the same.</p><p></p><p>By the time player run into Huge or Guargantuan monsters, they have so many hit points and options that it won't be an issue. But, the big monsters will seem badass. There are some solo large and larger monsters that already do a lot of damage that would have to be carefully looked at, but the rest should be ok. And, MM III monsters seem to do more damage, so those would need to be looked at as well.</p><p></p><p>With all of the options in splat books and such anymore, I really don't see mid-heroic and higher levels as being that challenging anyway. I'd much rather throw lower level creatures that hit for more damage at the PCs where the players hit more often, than normal higher level creatures that the PCs hit less often and the encounter drags out more. It's more fun for the game to be fast and furious and threatening, then slow and plodding and an exercise in whittling through higher level monster hit points with a lesser chance to hit.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5210488, member: 2011"] I don't think one needs to do that. There are only 4 sizes of monster. One could easily say XP-wise: Medium = Medium level Large = Medium level +0.5, plus one die of damage Huge = Medium level +1, plus two dice of damage Guargantuan = Medium level +1.5, plus three dice of damage. Call it a day. Everything else stays the same. By the time player run into Huge or Guargantuan monsters, they have so many hit points and options that it won't be an issue. But, the big monsters will seem badass. There are some solo large and larger monsters that already do a lot of damage that would have to be carefully looked at, but the rest should be ok. And, MM III monsters seem to do more damage, so those would need to be looked at as well. With all of the options in splat books and such anymore, I really don't see mid-heroic and higher levels as being that challenging anyway. I'd much rather throw lower level creatures that hit for more damage at the PCs where the players hit more often, than normal higher level creatures that the PCs hit less often and the encounter drags out more. It's more fun for the game to be fast and furious and threatening, then slow and plodding and an exercise in whittling through higher level monster hit points with a lesser chance to hit. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Other than Close Bursts, is there an upside to Size Large?
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