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Other than vaguely European medieval fantasy...
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<blockquote data-quote="Barastrondo" data-source="post: 5196816" data-attributes="member: 3820"><p>D&D only? </p><p></p><p>Let's see, I'll run an Al-Qadimish Arabian fantasy game at the drop of a hat. My longest-running one was a test for 3e, involving the destined children of a tribe of desert nomads, very "children of the Free People vs. the corrupt armies of a decadent city-state." I'm dying to try a more Sinbad-inspired game about corsairs at some point as well, with the ship as a home base and the possibility for more episodic play as the players take on the day's "away team" to account for shifting characters.</p><p></p><p>I've done the pseudo-Viking thing, too; played in one, run one. Neither one involved longships, oddly enough, but rather more fantastic Norse-esque cultures with elves who herd snow spiders and white-furred bugbears and the like.</p><p></p><p>Right now I'm running something very Gormenghast-inspired by way of Labyrinth, Poe and maybe touches of B4: The Lost City. Immense city, mostly empty, peculiar inhabitants who have been isolated from the rest of the world gathered into "guild-clans" and bizarre noble houses. The players are on the side of Civilization vs. Chaos, but civilization is so weird and baroque and faintly hollow that it's a very different feel for a game. The city is the entirety of their world, huge and hollow and with strange things wriggling through the cracks. It still has swords rather than guns, but I'd say the range of aesthetics goes far past the medieval.</p><p></p><p>I've got a hankering to try a game mostly inspired by mythic China, too. One part Dynasty Warriors, one part Barry Hughart, complete with me forcing players to watch things like John Woo's Red Cliff before we start. </p><p></p><p>I guess the big thing is that I see all of these as taking place in the same world. If you zoom back, it looks like a fairly generic fantasy world, but the zooming in is what really makes the place sing.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5196816, member: 3820"] D&D only? Let's see, I'll run an Al-Qadimish Arabian fantasy game at the drop of a hat. My longest-running one was a test for 3e, involving the destined children of a tribe of desert nomads, very "children of the Free People vs. the corrupt armies of a decadent city-state." I'm dying to try a more Sinbad-inspired game about corsairs at some point as well, with the ship as a home base and the possibility for more episodic play as the players take on the day's "away team" to account for shifting characters. I've done the pseudo-Viking thing, too; played in one, run one. Neither one involved longships, oddly enough, but rather more fantastic Norse-esque cultures with elves who herd snow spiders and white-furred bugbears and the like. Right now I'm running something very Gormenghast-inspired by way of Labyrinth, Poe and maybe touches of B4: The Lost City. Immense city, mostly empty, peculiar inhabitants who have been isolated from the rest of the world gathered into "guild-clans" and bizarre noble houses. The players are on the side of Civilization vs. Chaos, but civilization is so weird and baroque and faintly hollow that it's a very different feel for a game. The city is the entirety of their world, huge and hollow and with strange things wriggling through the cracks. It still has swords rather than guns, but I'd say the range of aesthetics goes far past the medieval. I've got a hankering to try a game mostly inspired by mythic China, too. One part Dynasty Warriors, one part Barry Hughart, complete with me forcing players to watch things like John Woo's Red Cliff before we start. I guess the big thing is that I see all of these as taking place in the same world. If you zoom back, it looks like a fairly generic fantasy world, but the zooming in is what really makes the place sing. [/QUOTE]
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