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<blockquote data-quote="Lancelot" data-source="post: 6433067" data-attributes="member: 30022"><p>Some other useful conditions, from my own experience over the last 3 months:</p><p></p><p>Abjured (a.k.a. "I'm playing an Abjurer Wizard")</p><p>Base AC 13, +15 HP, +5 AC and +5 HP as a reaction, hostile spells are prevented from harming the character, spell slots cannot (will not) be spent on any offensive spells to help the rest of the character's party. Thanks, buddy. You're really earning your XP.</p><p></p><p>Cidered (a.k.a. "Beered", "Whiskeyed", etc)</p><p>Player (not character) is Intoxicated, and has asked the DM to remind him who this NPC is again... for the 4th time. Also, the player is rolling at Disadvantage on all checks to understand the rules, the tactical situation, and which mini is supposed to represent his character.</p><p></p><p>Old-Schooled</p><p>Player has spent too many years playing 3e or 4e, and has just seen his 5th level character slaughtered in one round by a handful of hobgoblins. Player is Frightened and Stunned, and automatically Disbelieves any attempts to explain this is how the game used to be played back in the "good old days".</p><p></p><p>Ragequitted (a.k.a. "Fantasy First World Problems")</p><p>Player is currently fixating on one easily house-ruled paragraph of text that somehow invalidates 1,000 pages of terrific material, and is unable to take any reactions other than fall Prone and Frenzy.</p><p></p><p>Rolling For It (a.k.a. "Highest Roll gets the Phat Lootz")</p><p>Player believes that a magical item has been found and is already reaching for a d20. The entire game will be Delayed until the players have gone through this ritual which, even after the dice are rolled, will result in bitter arguments, bad blood, and poor teamwork ("Hmmm... I can always take it off his dead body"). DM smiles, knowing that he has killed more characters with treasure packets than with tarrasques.</p><p></p><p>Sadvantaged</p><p>Player has recently rolled with Advantage, failed both rolls, and is now carefully explaining what "Sadvantage" means to other puzzled players. Stop trying to make "Fetch" happen, bro.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6433067, member: 30022"] Some other useful conditions, from my own experience over the last 3 months: Abjured (a.k.a. "I'm playing an Abjurer Wizard") Base AC 13, +15 HP, +5 AC and +5 HP as a reaction, hostile spells are prevented from harming the character, spell slots cannot (will not) be spent on any offensive spells to help the rest of the character's party. Thanks, buddy. You're really earning your XP. Cidered (a.k.a. "Beered", "Whiskeyed", etc) Player (not character) is Intoxicated, and has asked the DM to remind him who this NPC is again... for the 4th time. Also, the player is rolling at Disadvantage on all checks to understand the rules, the tactical situation, and which mini is supposed to represent his character. Old-Schooled Player has spent too many years playing 3e or 4e, and has just seen his 5th level character slaughtered in one round by a handful of hobgoblins. Player is Frightened and Stunned, and automatically Disbelieves any attempts to explain this is how the game used to be played back in the "good old days". Ragequitted (a.k.a. "Fantasy First World Problems") Player is currently fixating on one easily house-ruled paragraph of text that somehow invalidates 1,000 pages of terrific material, and is unable to take any reactions other than fall Prone and Frenzy. Rolling For It (a.k.a. "Highest Roll gets the Phat Lootz") Player believes that a magical item has been found and is already reaching for a d20. The entire game will be Delayed until the players have gone through this ritual which, even after the dice are rolled, will result in bitter arguments, bad blood, and poor teamwork ("Hmmm... I can always take it off his dead body"). DM smiles, knowing that he has killed more characters with treasure packets than with tarrasques. Sadvantaged Player has recently rolled with Advantage, failed both rolls, and is now carefully explaining what "Sadvantage" means to other puzzled players. Stop trying to make "Fetch" happen, bro. [/QUOTE]
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