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<blockquote data-quote="FireLance" data-source="post: 358524" data-attributes="member: 3424"><p>Thanks for the input, ragnarok!</p><p></p><p>I put #2 in because I wasn't sure if you could take Leadership more than once to gain additional cohorts, or attract more than one cohort with the Leadership feat. This basically allows you to have two cohorts (one from Leadership and one from <em>wish</em>) if you really want to.</p><p></p><p>Some more ideas:</p><p></p><p>4. A <em>wish</em> can grant one target one of the following bonuses for one round: +20 to all attack rolls, +20 to all weapon damage rolls, +20 to AC, +20 to all saving throws, +20 to caster level checks to penetrate spell resistance, +20 to one ability score.</p><p></p><p>5. A <em>wish</em> can be used to pre-empt disaster. Any time in the future that you fail a saving throw, you can choose to ignore the result and be affected by the spell as if you had passed the saving throw. This discharges the <em>wish</em>. However, the violent clash of magical energies causes you to take 1d6 points of damage per level of the spell. For example, if you fail a save against <em>destruction</em>, you would take 10d6 points of damage because you are affected as if you had passed the saving throw, and 7d6 points of damage because it is a 7th level spell, for a total of 17d6 points of damage. This might kill you anyway.</p><p></p><p>You may have up to 3 such effects active at any one time. As with inherent bonuses to ability scores, it takes one <em>wish</em> to set up the first, two consecutive <em>wishes</em> to set up the second and three consecutive <em>wishes</em> to set up the third. If any of the effects are discharged, you can set them up again at the appropriate cost (3 <em>wishes</em> if you have 2 effects active, 2 <em>wishes</em> if you have 1 effect active, and 1 <em>wish</em> if you have no effects active).</p><p></p><p>(Note: I have to admit that this use was inspired by the thread on "save or die" spells. This gives both PCs and BBEGs some, but costly and not total, protection from them.)</p></blockquote><p></p>
[QUOTE="FireLance, post: 358524, member: 3424"] Thanks for the input, ragnarok! I put #2 in because I wasn't sure if you could take Leadership more than once to gain additional cohorts, or attract more than one cohort with the Leadership feat. This basically allows you to have two cohorts (one from Leadership and one from [I]wish[/I]) if you really want to. Some more ideas: 4. A [I]wish[/I] can grant one target one of the following bonuses for one round: +20 to all attack rolls, +20 to all weapon damage rolls, +20 to AC, +20 to all saving throws, +20 to caster level checks to penetrate spell resistance, +20 to one ability score. 5. A [I]wish[/I] can be used to pre-empt disaster. Any time in the future that you fail a saving throw, you can choose to ignore the result and be affected by the spell as if you had passed the saving throw. This discharges the [I]wish[/I]. However, the violent clash of magical energies causes you to take 1d6 points of damage per level of the spell. For example, if you fail a save against [I]destruction[/I], you would take 10d6 points of damage because you are affected as if you had passed the saving throw, and 7d6 points of damage because it is a 7th level spell, for a total of 17d6 points of damage. This might kill you anyway. You may have up to 3 such effects active at any one time. As with inherent bonuses to ability scores, it takes one [I]wish[/I] to set up the first, two consecutive [I]wishes[/I] to set up the second and three consecutive [I]wishes[/I] to set up the third. If any of the effects are discharged, you can set them up again at the appropriate cost (3 [I]wishes[/I] if you have 2 effects active, 2 [I]wishes[/I] if you have 1 effect active, and 1 [I]wish[/I] if you have no effects active). (Note: I have to admit that this use was inspired by the thread on "save or die" spells. This gives both PCs and BBEGs some, but costly and not total, protection from them.) [/QUOTE]
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