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<blockquote data-quote="Ruvion" data-source="post: 360643" data-attributes="member: 878"><p><strong>Wish in my Campaign</strong></p><p></p><p>IMC, wish can be used in the following manner...safely...</p><p></p><p><strong>Wish:</strong> All creatures are allowed a maximum of 1 + natural Charisma modifier (inherent bonuses and enhancement bonuses do not count) number of times they may personally get a permanent benefit from a wish spell (a wish used to benefit a group of people still counts toward this limit). A wish can not be used to alter this limit. Each different attributes increased with inherent bonuses count toward the personal wish limit.</p><p></p><p>Wish cast by a spellcaster of at least 20th level can grant an innate ability to a creature. This ability can be a permanent spell-like ability useable once a day, with caster level equal to character level. The maximum spell levels of the total innate abilities that can be gained this way is ten. The spell-like ability granted can not duplicate a power that exceed a 4th level spell from the cleric or sorcerer spell list. All such innate powers have saving throw Difficulty Class of 10 + Spell Level + Charisma modifier. A powerful divine creature can bestow a divine spell-like ability (from the cleric spell list, including the spells from the divine power’s domains) that is beyond the scope of a 4th level divine spell, but the target must survive a Fortitude check of DC 20 + spell level or die without getting that innate ability. If the target wishes for a supernatural ability, that power can not exceed a 2nd level spell from the cleric or sorcerer spell list (otherwise it follows a similar format as a wished spell-like ability: standard action but provokes no attacks of opportunity) and the target must successfully make a Will save of DC 20 + spell level to gain the power or wish is wasted. Class features and extraordinary abilities (with the exception of feats, provided you meet their requirements) may not be wished for as an innate ability. Wished for feats are considered as inherent feats and count toward the personal wish limit (the maximum number of feats that can be gained this way is five). When wishing for feats, the target must successfully make a Will save of DC 15 + number of feat's prerequisites.</p><p></p><p>This house rule empowers the sorcerers and bards (paladins and clerics in a fashion as well) and encourage players selecting "non-charismatic classes" to think twice about using Charisma as a dump stat. I have no problem with it so far, as wish is so few and far in between...until level 20 that is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ruvion, post: 360643, member: 878"] [b]Wish in my Campaign[/b] IMC, wish can be used in the following manner...safely... [b]Wish:[/b] All creatures are allowed a maximum of 1 + natural Charisma modifier (inherent bonuses and enhancement bonuses do not count) number of times they may personally get a permanent benefit from a wish spell (a wish used to benefit a group of people still counts toward this limit). A wish can not be used to alter this limit. Each different attributes increased with inherent bonuses count toward the personal wish limit. Wish cast by a spellcaster of at least 20th level can grant an innate ability to a creature. This ability can be a permanent spell-like ability useable once a day, with caster level equal to character level. The maximum spell levels of the total innate abilities that can be gained this way is ten. The spell-like ability granted can not duplicate a power that exceed a 4th level spell from the cleric or sorcerer spell list. All such innate powers have saving throw Difficulty Class of 10 + Spell Level + Charisma modifier. A powerful divine creature can bestow a divine spell-like ability (from the cleric spell list, including the spells from the divine power’s domains) that is beyond the scope of a 4th level divine spell, but the target must survive a Fortitude check of DC 20 + spell level or die without getting that innate ability. If the target wishes for a supernatural ability, that power can not exceed a 2nd level spell from the cleric or sorcerer spell list (otherwise it follows a similar format as a wished spell-like ability: standard action but provokes no attacks of opportunity) and the target must successfully make a Will save of DC 20 + spell level to gain the power or wish is wasted. Class features and extraordinary abilities (with the exception of feats, provided you meet their requirements) may not be wished for as an innate ability. Wished for feats are considered as inherent feats and count toward the personal wish limit (the maximum number of feats that can be gained this way is five). When wishing for feats, the target must successfully make a Will save of DC 15 + number of feat's prerequisites. This house rule empowers the sorcerers and bards (paladins and clerics in a fashion as well) and encourage players selecting "non-charismatic classes" to think twice about using Charisma as a dump stat. I have no problem with it so far, as wish is so few and far in between...until level 20 that is. ;) [/QUOTE]
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