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<blockquote data-quote="Lanefan" data-source="post: 3108052" data-attributes="member: 29398"><p>Many of the ideas discussed here, while sound, have one fatal flaw: they reward the do-nothing character just as often and as well as the character that sticks its neck out. So where's the in-game benefit of taking a risk?</p><p></p><p>Keeping the party all the same level regardless of any other factors just isn't that important...if a few characters have, in the long run, done more and-or survived longer, they *should* be higher level than their less-involved and-or newer replacements. And there's a fairness factor to consider: if Joe's played in your game since Day 1 and has run his character from raw 1st all the way to 12th, why should I as a new player expect to be able to bring my PC in also at 12th, without having done all the work to get there? (now, if once I come in, my PC does enough to eventually catch and pass Joe, that's different...)</p><p></p><p>That said, there's some good ideas here about what ExP should be given out *for*, other than straight combat...I might swipe one or two...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3108052, member: 29398"] Many of the ideas discussed here, while sound, have one fatal flaw: they reward the do-nothing character just as often and as well as the character that sticks its neck out. So where's the in-game benefit of taking a risk? Keeping the party all the same level regardless of any other factors just isn't that important...if a few characters have, in the long run, done more and-or survived longer, they *should* be higher level than their less-involved and-or newer replacements. And there's a fairness factor to consider: if Joe's played in your game since Day 1 and has run his character from raw 1st all the way to 12th, why should I as a new player expect to be able to bring my PC in also at 12th, without having done all the work to get there? (now, if once I come in, my PC does enough to eventually catch and pass Joe, that's different...) That said, there's some good ideas here about what ExP should be given out *for*, other than straight combat...I might swipe one or two...:) Lanefan [/QUOTE]
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