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<blockquote data-quote="Acid_crash" data-source="post: 3108354" data-attributes="member: 16278"><p>I'm thinking I'll try something like this:</p><p></p><p>First I will think on how I want their overall rate of levelling up will be. Once per session is just too often for my tastes, but every two to four sessions, depending on what happens and their in game choices is more acceptable. </p><p></p><p>Second I will come up with a system that rewards story goals and personal character achievements than just defeating monsters and gaining treasure (I'm a stingy GM as it is, everything they get they have to earn). I am hoping that this will inspire them to come up with personal character goals, both short term and long term, and by accomplishing them they will earn bonus xp.</p><p></p><p>Third I am thinking of having a questionaire at the end of each session, asking each player a couple questions on the session, maybe two for the character and one for the player himself. These questions could be related to what monster did they fight, or what way did they use a skill in a more unique way, or what did they learn about the game world that session, things like that. I might type up a questionaire for each person individually so no two get the same questions, and depending on how responsive they are and how well they pay attention they can get some xp.</p><p></p><p>Four also in the questionaire I will ask them to vote on some things, like a rating thing... on things like - combat, npcs, story achievements, game pacing, and at the end, vote for the coolest aspect of the game session and also who they think was the best character of the session and who played their character the best for what they are aspiring for... of course they can't vote for themselves, and all this would be done quietly so no one would know who said what about whom. Some ways to get xp.</p><p></p><p>And... I'm not the nicest GM as far as players missing sessions. If they don't show up then I don't think they should get the same number of xp as those who put forth the effort and showed up. </p><p></p><p>And... I probably won't give more than 20% for a combat that just randomly occurs if one of the players suddenly gets bored and decides to start killing people just cuz, ya know. Probably 0% is more like it, and I will tell them all this before the games begin.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 3108354, member: 16278"] I'm thinking I'll try something like this: First I will think on how I want their overall rate of levelling up will be. Once per session is just too often for my tastes, but every two to four sessions, depending on what happens and their in game choices is more acceptable. Second I will come up with a system that rewards story goals and personal character achievements than just defeating monsters and gaining treasure (I'm a stingy GM as it is, everything they get they have to earn). I am hoping that this will inspire them to come up with personal character goals, both short term and long term, and by accomplishing them they will earn bonus xp. Third I am thinking of having a questionaire at the end of each session, asking each player a couple questions on the session, maybe two for the character and one for the player himself. These questions could be related to what monster did they fight, or what way did they use a skill in a more unique way, or what did they learn about the game world that session, things like that. I might type up a questionaire for each person individually so no two get the same questions, and depending on how responsive they are and how well they pay attention they can get some xp. Four also in the questionaire I will ask them to vote on some things, like a rating thing... on things like - combat, npcs, story achievements, game pacing, and at the end, vote for the coolest aspect of the game session and also who they think was the best character of the session and who played their character the best for what they are aspiring for... of course they can't vote for themselves, and all this would be done quietly so no one would know who said what about whom. Some ways to get xp. And... I'm not the nicest GM as far as players missing sessions. If they don't show up then I don't think they should get the same number of xp as those who put forth the effort and showed up. And... I probably won't give more than 20% for a combat that just randomly occurs if one of the players suddenly gets bored and decides to start killing people just cuz, ya know. Probably 0% is more like it, and I will tell them all this before the games begin. What do you think? [/QUOTE]
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