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<blockquote data-quote="Nyaricus" data-source="post: 3108590" data-attributes="member: 35678"><p><strong>Thotas</strong>, I went through the same thing you're saying here, in almost the same manner. I was holding two ideas which were completely at odds with each other, and saying "yes!" to both.</p><p></p><p>In the end, however, I decided that the PCs leveling up <em>when I say</em> so is the way to go - and I'm fair about it. We've gone through ~5 sessions in my current FR campaign, and I'm thinking another 3-5 might net them a level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for <strong>Lanefan</strong>'s well-put comment:</p><p></p><p>Here's what I do:</p><p></p><p>Characters gain levels when I say so, as usual. If you die (or a new player comes into the campaign) then he or she is one level lower than the highest level character in the party. This means that (s)he'll be dealing with slightly more difficult tasks, since (s)he;s lower level than the rest. This also means that if there is someone who is, for whatever reason, way below in levels, then if they die they will not be at such a disadvantage as before. Also, since over time the levels will even out and plateau, I'd likely level up the lower-level character(s) first, and then the rest a level again soon thereafter. Eventually, I can simply say "okay, everyone levels now".</p><p></p><p>For crafting and XP-eating stuff, I just wing it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Works for me and works for my group, in the end.</p><p></p><p>In any case, if that makes sense, I hope it helps your game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3108590, member: 35678"] [b]Thotas[/b], I went through the same thing you're saying here, in almost the same manner. I was holding two ideas which were completely at odds with each other, and saying "yes!" to both. In the end, however, I decided that the PCs leveling up [i]when I say[/i] so is the way to go - and I'm fair about it. We've gone through ~5 sessions in my current FR campaign, and I'm thinking another 3-5 might net them a level :) As for [b]Lanefan[/b]'s well-put comment: Here's what I do: Characters gain levels when I say so, as usual. If you die (or a new player comes into the campaign) then he or she is one level lower than the highest level character in the party. This means that (s)he'll be dealing with slightly more difficult tasks, since (s)he;s lower level than the rest. This also means that if there is someone who is, for whatever reason, way below in levels, then if they die they will not be at such a disadvantage as before. Also, since over time the levels will even out and plateau, I'd likely level up the lower-level character(s) first, and then the rest a level again soon thereafter. Eventually, I can simply say "okay, everyone levels now". For crafting and XP-eating stuff, I just wing it :) Works for me and works for my group, in the end. In any case, if that makes sense, I hope it helps your game :) [/QUOTE]
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