Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Other ways to solve skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 3132203" data-attributes="member: 386"><p>Dogs in the Vineyard has a neat system.</p><p></p><p>Every character has the same 4 attributes: Acuity, Body, Heart, and Will.</p><p></p><p>When you get into a conflict, you roll two of those. Depending on what you are doing: if you're talking, you roll Acuity and Heart; if you're doing something physical but not</p><p>fighting, you roll Body and Heart; if you're fighting hand to hand, you roll Body and Will; and if you're gun fighting, you roll Acuity and Will.</p><p></p><p>Then you have a list of Traits & Relationships. There's no set list, you can just make them up (during character creation and when you get "experience"). You can roll those by narrating an action that uses the trait. So if I have "Dead shot with a rifle 2d8" I could roll 2d8 whenever the fact that I'm a dead shot with a rifle matters.</p><p></p><p>Items are also represented like this.</p><p></p><p>Once you roll a die, you put it in front of you. You can't roll something (trait/relationship/attribute/item) twice.</p><p></p><p>Okay.</p><p></p><p>So when you get into the conflict, you have a bunch of dice. When it's your turn, you make a Raise by saying what you do. You put forward two of your dice.</p><p></p><p>The other guy has to match or beat this roll with his dice. If he can do it with 2 dice of his, he Blocks; if he does it with 3 or more, he Takes the Blow (if you're swinging a broken beer bottle at him, he gets hit). If he does it with 1 die, then he Reverses the blow and gets to use that 1 die over again.</p><p></p><p>Or you can just Give up.</p><p></p><p>You keep going until someone can't match the other guy's raise, or until someone Gives.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3132203, member: 386"] Dogs in the Vineyard has a neat system. Every character has the same 4 attributes: Acuity, Body, Heart, and Will. When you get into a conflict, you roll two of those. Depending on what you are doing: if you're talking, you roll Acuity and Heart; if you're doing something physical but not fighting, you roll Body and Heart; if you're fighting hand to hand, you roll Body and Will; and if you're gun fighting, you roll Acuity and Will. Then you have a list of Traits & Relationships. There's no set list, you can just make them up (during character creation and when you get "experience"). You can roll those by narrating an action that uses the trait. So if I have "Dead shot with a rifle 2d8" I could roll 2d8 whenever the fact that I'm a dead shot with a rifle matters. Items are also represented like this. Once you roll a die, you put it in front of you. You can't roll something (trait/relationship/attribute/item) twice. Okay. So when you get into the conflict, you have a bunch of dice. When it's your turn, you make a Raise by saying what you do. You put forward two of your dice. The other guy has to match or beat this roll with his dice. If he can do it with 2 dice of his, he Blocks; if he does it with 3 or more, he Takes the Blow (if you're swinging a broken beer bottle at him, he gets hit). If he does it with 1 die, then he Reverses the blow and gets to use that 1 die over again. Or you can just Give up. You keep going until someone can't match the other guy's raise, or until someone Gives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Other ways to solve skills?
Top