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<blockquote data-quote="reason" data-source="post: 2076977" data-attributes="member: 6022"><p><strong>...</strong></p><p></p><p>In my <a href="http://www.principiainfecta.com/archives/the_enclave/index.php" target="_blank">Enclave setting</a>, the otherworld - the Farthest - impinges on the real world everywhere:</p><p></p><p>-----------</p><p></p><p><a href="http://www.principiainfecta.com/archives/2004/12/tales_of_the_fa.php" target="_blank">Tales of the Farthest</a></p><p></p><p>The Datarii call the place beyond all places "the Farthest." The long-departed Draugh, from whom the Datarii inherited myths, fragments of language and little more, called it by this and many other names. </p><p></p><p>Every place in the Enclave borders the Farthest, or so the Datarii say. Forest, field, library, inn, temple and open land all lead into the Farthest - endless, increasingly strange extensions of the border that led you there. No wizardry is needed to enter the Farthest, and the most common of folk must exercise care in their daily tasks lest they stray too far from the familiar and lose their way.</p><p></p><p>White-bearded Ammanders first wrote of the Farthest as the "Quintessential Realms," showing curiosity and understanding beyond that of the Lost Magi of the Vanished Isles. The sages hold that certain thresholds must be reached before the Farthest opens up like a rare flower to Visitor and Trespasser alike. The borders of the Farthest are most tangible in large and intricate buildings, the densest of forests, most frequently tilled fields, the busiest of marketplaces and docks.</p><p></p><p>To enter the Farthest is to notice folk becoming stranger; it is to become a Visitor in their lands, just as Visitors and Trespassers come from the Farthest into the Enclave. The farther from the familiar, the more different the Farthest becomes - and the more likely a Visitor is to lose their way. Even the near Farthest shifts and changes from day to day.</p><p></p><p>The Farthest Market is the Market of all Markets, the Quintessential, unending, eternal Market, the Market that, somewhere, contains everything that could possibly exist - as is true for the Farthest Library, the Farthest Inn, the Farthest City, the Farthest Temple, the Farthest Fields and Farthest Forest. Ammander tomes declare that all things may be found in the Quintessential Realms. The Datarii tell grand tales of wizardry won from the deepest Farthest by brave Visitors in dire need - and at great cost. </p><p></p><p>For all of the tale-telling, the border of the Farthest is often hard to distinguish. The folk are much the same, as is their merchandise. Sometimes it is only that the street leads to a different junction, or the corridor has an extra turn, or the bookshelves do not end where they should. Stray too far, however, and you might come back with whitened hair and strange tales - or not return at all.</p><p></p><p>---------</p><p></p><p>This proves to be quite fun in play. </p><p></p><p>Another of my settings, <a href="http://www.principiainfecta.com/archives/the_city_the_shades/index.php" target="_blank">The City, the Shades</a>, is transhumanist science fiction, but the Shades fit the role of time-shifted otherworlds; the higher the shade, the faster they go and the stranger and more powerful the AI entities found there.</p><p></p><p>Reason</p><p><a href="http://www.principiainfecta.com" target="_blank">Principia Infecta</a></p></blockquote><p></p>
[QUOTE="reason, post: 2076977, member: 6022"] [b]...[/b] In my [URL=http://www.principiainfecta.com/archives/the_enclave/index.php]Enclave setting[/URL], the otherworld - the Farthest - impinges on the real world everywhere: ----------- [URL=http://www.principiainfecta.com/archives/2004/12/tales_of_the_fa.php]Tales of the Farthest[/URL] The Datarii call the place beyond all places "the Farthest." The long-departed Draugh, from whom the Datarii inherited myths, fragments of language and little more, called it by this and many other names. Every place in the Enclave borders the Farthest, or so the Datarii say. Forest, field, library, inn, temple and open land all lead into the Farthest - endless, increasingly strange extensions of the border that led you there. No wizardry is needed to enter the Farthest, and the most common of folk must exercise care in their daily tasks lest they stray too far from the familiar and lose their way. White-bearded Ammanders first wrote of the Farthest as the "Quintessential Realms," showing curiosity and understanding beyond that of the Lost Magi of the Vanished Isles. The sages hold that certain thresholds must be reached before the Farthest opens up like a rare flower to Visitor and Trespasser alike. The borders of the Farthest are most tangible in large and intricate buildings, the densest of forests, most frequently tilled fields, the busiest of marketplaces and docks. To enter the Farthest is to notice folk becoming stranger; it is to become a Visitor in their lands, just as Visitors and Trespassers come from the Farthest into the Enclave. The farther from the familiar, the more different the Farthest becomes - and the more likely a Visitor is to lose their way. Even the near Farthest shifts and changes from day to day. The Farthest Market is the Market of all Markets, the Quintessential, unending, eternal Market, the Market that, somewhere, contains everything that could possibly exist - as is true for the Farthest Library, the Farthest Inn, the Farthest City, the Farthest Temple, the Farthest Fields and Farthest Forest. Ammander tomes declare that all things may be found in the Quintessential Realms. The Datarii tell grand tales of wizardry won from the deepest Farthest by brave Visitors in dire need - and at great cost. For all of the tale-telling, the border of the Farthest is often hard to distinguish. The folk are much the same, as is their merchandise. Sometimes it is only that the street leads to a different junction, or the corridor has an extra turn, or the bookshelves do not end where they should. Stray too far, however, and you might come back with whitened hair and strange tales - or not return at all. --------- This proves to be quite fun in play. Another of my settings, [URL=http://www.principiainfecta.com/archives/the_city_the_shades/index.php]The City, the Shades[/URL], is transhumanist science fiction, but the Shades fit the role of time-shifted otherworlds; the higher the shade, the faster they go and the stranger and more powerful the AI entities found there. Reason [URL=http://www.principiainfecta.com]Principia Infecta[/URL] [/QUOTE]
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