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"Ouch! My toes!" - Rangers & Druids
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<blockquote data-quote="Empirate" data-source="post: 5785662" data-attributes="member: 78958"><p>Thanks for the great suggestions so far. I grok some of you may have thought about this before... </p><p></p><p>I like the idea of swapping out bonus feats for more useful ones. Travel or Animal or Plant Devotion instead of Endurance is good. However, this is E6, so after a while, the PCs will have all the feats they ever want...</p><p></p><p>I'll definitely play up the Ranger's broader skill selection, and let the group stumble across a lot of Favored enemies (animals, which can easily be fairly common, but may become boring to fight after a while).</p><p></p><p>I expect the Ranger to become a much better warrior than the Druid at 6th level, when the BAB difference really kicks in. However, the Shapeshift forms grant bonuses to Str and Dex, so the Druid can more-or-less keep up in attack bonus even though her physical stats aren't too great. Still, the Ranger IS the better warrior.</p><p></p><p>More spellcasting isn't really where I want to go - and I believe the player chose the less-magical Ranger because she wants to keep it more or less mundane. I'd thought this wouldn't be too much of a problem in E6 (with no arcanists to boot), but OTOH, spellcasting is where power is to be found in D&D... that said, granting a fitting Domain might be a good idea! Perhaps when the Ranger gets his spells, I could grant a Domain along with it, including a domain spell slot.</p><p></p><p>I'm totally of the opinion that sticking half AC progression on a Ranger instead of a Druid was a grave mistake. Glad to see others share my feelings on this. I'm thinking about making the reversal a general houserule in all my 3.5 campaigns!</p><p></p><p></p><p>Another thing just came to mind: spellcasters get pretty awesome capstone feats in E6, and Druids in particular can pick a large animal to wildshape into. Do you have any suggestions for more powerful capstone feats than the existing ones for a Ranger? And how about a capstone feat for a Shapeshift variant Druid (maybe assume Avenger form a fixed number of rounds/day)?</p><p></p><p></p><p>EDIT: more came up while typing...</p><p></p><p>Roleplaying is already a big part of my attempted solution. The Ranger simply is the more interesting character in this case, with the Druid being rather standard - I'll try and capitalize on this. However, the problem felt by the players was purely mechanical.</p><p></p><p>Equipment is no solution in this case, either. First off, this is a more-or-less stone age world, and secondly, this is E6, so holy or frost weapons etc. are out...</p></blockquote><p></p>
[QUOTE="Empirate, post: 5785662, member: 78958"] Thanks for the great suggestions so far. I grok some of you may have thought about this before... I like the idea of swapping out bonus feats for more useful ones. Travel or Animal or Plant Devotion instead of Endurance is good. However, this is E6, so after a while, the PCs will have all the feats they ever want... I'll definitely play up the Ranger's broader skill selection, and let the group stumble across a lot of Favored enemies (animals, which can easily be fairly common, but may become boring to fight after a while). I expect the Ranger to become a much better warrior than the Druid at 6th level, when the BAB difference really kicks in. However, the Shapeshift forms grant bonuses to Str and Dex, so the Druid can more-or-less keep up in attack bonus even though her physical stats aren't too great. Still, the Ranger IS the better warrior. More spellcasting isn't really where I want to go - and I believe the player chose the less-magical Ranger because she wants to keep it more or less mundane. I'd thought this wouldn't be too much of a problem in E6 (with no arcanists to boot), but OTOH, spellcasting is where power is to be found in D&D... that said, granting a fitting Domain might be a good idea! Perhaps when the Ranger gets his spells, I could grant a Domain along with it, including a domain spell slot. I'm totally of the opinion that sticking half AC progression on a Ranger instead of a Druid was a grave mistake. Glad to see others share my feelings on this. I'm thinking about making the reversal a general houserule in all my 3.5 campaigns! Another thing just came to mind: spellcasters get pretty awesome capstone feats in E6, and Druids in particular can pick a large animal to wildshape into. Do you have any suggestions for more powerful capstone feats than the existing ones for a Ranger? And how about a capstone feat for a Shapeshift variant Druid (maybe assume Avenger form a fixed number of rounds/day)? EDIT: more came up while typing... Roleplaying is already a big part of my attempted solution. The Ranger simply is the more interesting character in this case, with the Druid being rather standard - I'll try and capitalize on this. However, the problem felt by the players was purely mechanical. Equipment is no solution in this case, either. First off, this is a more-or-less stone age world, and secondly, this is E6, so holy or frost weapons etc. are out... [/QUOTE]
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"Ouch! My toes!" - Rangers & Druids
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