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*Pathfinder & Starfinder
Our 1st Pathfinder campaign, and we could use some help.
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<blockquote data-quote="Dozen" data-source="post: 6036970" data-attributes="member: 6698275"><p>It's hard to come up with a perfectly fitting scenario when you have no info on the characters, but there is a trick I used once that made the perfect plot hook. </p><p>Have one of the characters(preferably a lawful one with no criminal record) arrested unjustly by authorities in a public setting! Why he is arrested is beside the point, though you can give it sufficient backround and even develop the setup into an adventure if you want. The commotion will draw other people(and, by extension, the other players) to the scene, and most people who have the real, old school adventurer in them will have a reason to interfere. Good characters will want to help, Lawful ones want justice, Neutrals are looking for friends they can trust, Chaotics are twitchy about imprisonment in general, and Evil guys and gals won't pass an opporturnity to squeeze some money out of the poor shmuck's hardships.(Note that I said most, not all; that's why the motives of the players matter a lot to the DM even at the start of a campaign, if he wants to provide a good experience, as other commenters said before.) This of course works only if all the players can take a hint and not trying to hide from the plot like beholders from longbowmen, but since you are a hardened group I assume this is not a frequent issue at your table anymore or the DM can subtly put you on rails if needed.</p><p></p><p>Some tweaks and twists of the above such as making sure the (leader of) the cops is unappealing to the players or bystanders frowning upon the unusual cruelty of their own caretakers can help. If all else fails, let's say... have a rich, benevolent patron from the area conveniently hire them to save the prisoner, and improve on your communication a bit.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6036970, member: 6698275"] It's hard to come up with a perfectly fitting scenario when you have no info on the characters, but there is a trick I used once that made the perfect plot hook. Have one of the characters(preferably a lawful one with no criminal record) arrested unjustly by authorities in a public setting! Why he is arrested is beside the point, though you can give it sufficient backround and even develop the setup into an adventure if you want. The commotion will draw other people(and, by extension, the other players) to the scene, and most people who have the real, old school adventurer in them will have a reason to interfere. Good characters will want to help, Lawful ones want justice, Neutrals are looking for friends they can trust, Chaotics are twitchy about imprisonment in general, and Evil guys and gals won't pass an opporturnity to squeeze some money out of the poor shmuck's hardships.(Note that I said most, not all; that's why the motives of the players matter a lot to the DM even at the start of a campaign, if he wants to provide a good experience, as other commenters said before.) This of course works only if all the players can take a hint and not trying to hide from the plot like beholders from longbowmen, but since you are a hardened group I assume this is not a frequent issue at your table anymore or the DM can subtly put you on rails if needed. Some tweaks and twists of the above such as making sure the (leader of) the cops is unappealing to the players or bystanders frowning upon the unusual cruelty of their own caretakers can help. If all else fails, let's say... have a rich, benevolent patron from the area conveniently hire them to save the prisoner, and improve on your communication a bit. [/QUOTE]
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